Originally Posted by otakuma
That's the problem. Even if had money to invest, I simply wouldn't have enough room in any part of my apartment to have it functioning at roomscale. And I don't think I'm alone. That's why I don't think in general VR is gonna be that disruptive. Maybe it will be kinda popular for gaming, on a couch, once resolution and latency will get very good at a reasonable price for consumers, but I don't see the revolution they're trying to sell us.
Locomotion is another huge thing that needs to be solved. Eye tracking kind of goes hand in hand with it though due to how our eyes/head movie with our body to keep track of a focal point etc.
I have a feeling that's much further out, though. Most of these outside the infinadeck, don't look like they'd be very practical space wise. Additionally, the issue of inertia is at play with all of these. We're probably a long way off on any of these. If not just the prohibitive cost.
There are some things like that hamster ball, Virtusphere
Outside that, haptic feedback, natural body controllers are needed too. The glove solutions with haptic feedback of some kind and tracking seem to be the best bet for now.