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LucidFlux
Junior Member
(03-20-2017, 05:34 PM)

Originally Posted by AndrewDean84xX

I play the Wii U version on the tv in our upstairs living room, while my daughter plays on the switch. We're constantly telling each other to come and look, then we are marking each other maps for locations. Basically, we're playing Zelda as a co-op game, lol.

Lol. This is exactly how my wife and I are playing. Constantly pointing out things the other hasn't come across yet. Drawing maps and diagrams for each other. Although we have similar total play times (both well over 100 hours) There are still things she's seen that I haven't and vise versa. Even though I've cleared nearly everything aside from 20 or so side quests, she still has me beat on koroks!
jonno394
Member
(03-20-2017, 05:34 PM)
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Man, the trek to Zoras Domain took me a fucking age! The (story spoiler) constant rain made climbing nigh on impossible and after I went off course to do a shrine near Samasa Plain, I realised I couldnt get back quickly to where I was, so tried to go round another way first via the dam, and then via Tal Tal Peaks until I realised both were completely impassible. Then gave up and had to fast travel to the bottom of Zora river and start again!

Finally got there and it's lovely!
En-ou
Member
(03-20-2017, 05:35 PM)
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Originally Posted by LucidMomentum

Yo, that bird guy in the plains outside of Kakariko gave me a shrine quest and I think I'm in the right area to start looking for it.

The mountain next to Lanayru tower has bones and shit all over the base of the hill it's on. Going by the text of the puzzle I should be able to see it from there and I see like 4 shrines. Which one is it? Or do I need to climb the full mountain that has the bone structures at it's base?

Rabbia plains? Stand near kass and look around nearby and use your noodles. You don't have to climb any mountain but you do have to climb something.
dmaul1114
Member
(03-20-2017, 05:35 PM)

Originally Posted by greelay

I am not too experienced with the legend of Zelda franchise...but how are people comparing the dungeons in this game relative to past games?

That's one area it's very different/lacking.

You have the 120 shrines which are small dungeons/trials. Usually just 2-4 rooms. Sometimes puzzles, sometimes combat challenges, sometimes nothing as the challenge was finding them and you just walk to the chest and reward.

Then you have the 4 divine beasts which are the closest to true dungeons. But they're all similarly aesthetically in their interior design and feature the same structure of needing to find 5 portals then fights boss, with similar puzzle design in each of rotating/moving parts of the dungeon to get to things.

As someone who mainly loved past Zelda games for the dungeons, that was my biggest disappointment with BOTW and puts it below the other 3D console Zeldas--though I still love the game.
DrArchon
Member
(03-20-2017, 05:35 PM)
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Originally Posted by greelay

I am not too experienced with the legend of Zelda franchise...but how do the dungeons in this game compare to the dungeons from past games?

Much worse in my opinion. Way too short, way too few of them, no enemy variety, boring bosses, just so much worse than previous Zelda dungeons.

I also found them to be really easy, but some people disagree with regards to one or two of them.
robochimp
Member
(03-20-2017, 05:36 PM)
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Originally Posted by Chezzymann

I think thats a fairly significant design flaw in the game. There's all this cool shit to find through exploration, and your reward is... some really lame boss fights. If anything, if you want good boss fights, going straight to hyrule castle and doing the boss rush is your best option. But then you miss all that amazing content. Its kind of weird that doing everything the game has to offer makes the bosses disappointing, its almost punishing you. They should either scale with what gear you have or just be harder in general.

How many truly hard bosses have their been in a 3D Zelda? The blight's just exist to add closure to a beast and move the main quest along, they aren't really there to act as a gate to progression anymore. That job now belongs to the map and all the systems that interact with it be it enemy placement, weather, stamina, weapon durability and on and on.

I'm really excited to see how Nintendo goes forward and I would be fine if that didn't include traditional dungeons.
Abandapart82
Junior Member
(03-20-2017, 05:38 PM)
On Switch is there a way to tell how long you've been playing?
Vena
Member
(03-20-2017, 05:39 PM)
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Originally Posted by burgerdog

Did you guys end up googling the solutions to some of the riddles after trying to figure them out for a bit? I was initially just going to beat the game without looking up any guides but then I realized I was just going to ignore those quests until I beat the game and then use a guide. So far I've only had to look up how to unlock the fragmented shrine in the beach and I was overthinking it so much that the solution made me laugh.

I have resisted looking at any solutions or guides, makes the end result so much more rewarding, especially on some of the more obscure puzzles.
Firemind
Member
(03-20-2017, 05:40 PM)
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Originally Posted by DrArchon

Much worse in my opinion. Way too short, way too few of them, no enemy variety, boring bosses, just so much worse than previous Zelda dungeons.

I also found them to be really easy, but some people disagree with regards to one or two of them.

They're more memorable than the cookie cutter dungeons in the last couple of games which is all I ask for.
KayMote
Junior Member
(03-20-2017, 05:41 PM)
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Wait, so you can't dye the champions tunic? I wanted to dye it green - how else am I supposed to get a more classic look :(
dmaul1114
Member
(03-20-2017, 05:43 PM)

Originally Posted by burgerdog

Did you guys end up googling the solutions to some of the riddles after trying to figure them out for a bit? I was initially just going to beat the game without looking up any guides but then I realized I was just going to ignore those quests until I beat the game and then use a guide. So far I've only had to look up how to unlock the fragmented shrine in the beach and I was overthinking it so much that the solution made me laugh.

I always look up things after trying for a bit. My gaming time is limited, there's more great games that interest me than ever to make time to play and figuring out "where to go/what to do" isn't something I've ever particularly enjoyed in games.

I like some light puzzles, and never play with a guide the whole way or anything. But I'll only spend so much time trying to figure out what to do/where to go for a shrine quest, or beating my head against the wall trying to figure out a shrine puzzle etc. before I look it up so I can move on.

So I've looked up a handful of those type of things so far, and used a guide to find the last 8 or 9 memories I was missing before tackling Ganon as I didn't want to hassle with finding them on my own/getting the hints from the guy at the stable.

I enjoy gaming more this way, others want to spend as much time as they can with the game and figure out things on their own. Different strokes and all that.

Originally Posted by KayMote

Wait, so you can't dye the champions tunic? I wanted to dye it green - how else am I supposed to get a more classic look :(

By completing all 120 shrines.
AppleSautts
Member
(03-20-2017, 05:43 PM)
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Finally got around to attempting A Major Test of Strength. It wasn't bad, but that's probably because I went in with a fully upgraded Champion's Tunic, Guardian pants, 2* diamond headband, and plenty of Royal-tier weapons. The weapon drops you get a pretty damn awesome too :0
jack....
Member
(03-20-2017, 05:45 PM)

Originally Posted by Abandapart82

On Switch is there a way to tell how long you've been playing?

Your user profile gives you a rough playtime, like "Abandapart82 has played Breath of the Wild for 25 hours or more" or something.
Alienous
Member
(03-20-2017, 05:45 PM)
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I do think the design of the 'dungeons' was a mistake. They made an attempt to translate some of the scale and open-ended nature of the world to the 'dungeons' themselves but I don't think they pulled it off well. They ended up feeling vapid to me, especially after completing the first one.

I wouldn't have minded regular old Zelda dungeons. An interior design more like interconnected shrines, complete with maps and keys, rather than multiple puzzles in a large space.

This would have been great, I think.
The Lamonster
Member
(03-20-2017, 05:46 PM)
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Had a girl over last night. I was playing Zelda when she showed up, but I never turned it off, I just warped Link to a tower and let him idle there while overlooking the beautiful world.

It was like having a living painting in the background while we talked. The dynamic weather added so much to it, too.
KayMote
Junior Member
(03-20-2017, 05:46 PM)
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Originally Posted by dmaul1114

By completing all 120 shrines.

That's actually not too bad as a reward - looking forward to it. Still about 20 to go.
JakeD
Member
(03-20-2017, 05:47 PM)
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I'm in the minority but I think its my favorite dungeons/puzzle setup in any Zelda game. I've always enjoyed the adventure aspect of Zelda games more than the dungeons anyway and with the more typical dungeons of old games I always got the sense of "well I guess I'm doing boomerang puzzles for the next 2 hours" right after entering. so I appreciate the short but harder "beast" dungeons and the very quick but still clever "shrine" dungeons.

I think maybe 2 more divine beasts and/or them being 30% larger and they would have had the perfect balance
Timeaisis
(03-20-2017, 05:48 PM)
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Finally got all 4 diving beasts down.

Now, I just need to finish the leviathan bones sidequest, find all the remaining memories (I have 3 left), and then it's off to ganon!

Regarding memories, anyone have a hint for the one in the forest? There's no obvious landmark I can use to orient myself. Is there a painter clue somewhere for that one?
The Lamonster
Member
(03-20-2017, 05:49 PM)
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I wish there was a "shrine rush" mode.

Not necessarily timed, but it'd be nice to have a bonus mode with all the shrines stitched together one after another.
Rixxan
Member
(03-20-2017, 05:53 PM)
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Originally Posted by The Lamonster

I wish there was a "shrine rush" mode.

Not necessarily timed, but it'd be nice to have a bonus mode with all the shrines stitched together one after another.

I feel like that mode alone would be an 8/10 game

Which is why I kinda lol when I see legit 8/10s for BOTW as a whole
norm9
Member
(03-20-2017, 05:54 PM)

Originally Posted by DrArchon

Much worse in my opinion. Way too short, way too few of them, no enemy variety, boring bosses, just so much worse than previous Zelda dungeons.

I also found them to be really easy, but some people disagree with regards to one or two of them.

Though there were certain portions that challenged my brain and in one instance I must have glitched my way to a terminal i needed in the lizard beast, I much preferred the ALBW dungeons to BOTW dungeons. Thematically and monster variety were better in ALBW.
muteki
Member
(03-20-2017, 05:55 PM)
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Originally Posted by Alienous

I do think the design of the 'dungeons' was a mistake. They made an attempt to translate some of the scale and open-ended nature of the world to the 'dungeons' themselves but I don't think they pulled it off well. They ended up feeling vapid to me, especially after completing the first one.

I wouldn't have minded regular old Zelda dungeons. An interior design more like interconnected shrines, complete with maps and keys, rather than multiple puzzles in a large space.



This would have been great, I think.

(Only completed Ruta so far) I like the idea and the whole package behind the dungeons, but I almost wish it played out in reverse, feels kinda anticlimactic.

And I do wonder what the loading screen at the entrance was for. Are they cheating the scale of the beasts relative to the world or the interior detail?
ZZMitch
Member
(03-20-2017, 05:56 PM)
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Originally Posted by burgerdog

Did you guys end up googling the solutions to some of the riddles after trying to figure them out for a bit? I was initially just going to beat the game without looking up any guides but then I realized I was just going to ignore those quests until I beat the game and then use a guide. So far I've only had to look up how to unlock the fragmented shrine in the beach and I was overthinking it so much that the solution made me laugh.

The only thing I've had to look up so far was this one shrine I found where you had to rotate a big box around. Had no idea you were supposed to make a campfire and light the five things sticking out on fire. just kept rotating the box around and getting nowhere until I looked it up lol.
ghibli99
Member
(03-20-2017, 05:56 PM)
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Originally Posted by greelay

I am not too experienced with the legend of Zelda franchise...but how do the dungeons in this game compare to the dungeons from past games?

I've 100%'d every Zelda (except some Skulltulas in OoT), and while I've only done two major ones in BOTW, I really enjoyed them. They don't rely on the "find tool, beat boss with tool" formula, and they are nicely meshed in with the game's lore. They are much more mechanical feeling, like the Water Temple (OoT), Lakebed Temple (TP), etc.

They feel less like this separate part of the world, and simply this major thing you need to finish as part of the world and story itself, and I like that. Combined with the shrines, I'm getting a lot out of this game's puzzle-solving aspects.

Edit: The post below pretty much nails it. :)
Last edited by ghibli99; 03-20-2017 at 05:59 PM.
Not Spaceghost
Spaceghost
(03-20-2017, 05:56 PM)
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Originally Posted by greelay

I am not too experienced with the legend of Zelda franchise...but how do the dungeons in this game compare to the dungeons from past games?

If you add up 10-15 shrines together, give it an aesthetic theme (like forest or fire) and then put a lynel after half and a boss after the other half you've pretty much got your average zelda dungeon from the past 10 years.
atr0cious
Member
(03-20-2017, 05:57 PM)
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Just finished walking through a lot of Hebra and wow is that region expertly done. Just feels like another world, so desolate and lonely, had to take wolf link for company. The mountains feel like they were created to pull you in all directions with little liips and ramps suggesting you climb here. The air draft currents placed around the region are also perfectly placed, allowing you to explore the valley and then return up top without a real time penalty. Had some fantastic battles with lynels, found a major test of strength that literally ended on a critical break rright when the guardian was a bout to one shot me. But the best moment was stumbling on a bear. All of a sudden he's chasing me and running in circles around me and I remember you can mount him. So I think, what do bears love? So I dropped honey.

...and he literally stopped chasing me and pawed at the honey. I know I'll trigger some folks, but this game, I laughed at how absurd but perfect it was. Probably the last time I'll play without recording, missed way too much.

Originally Posted by Not Spaceghost

If you add up 10-15 shrines together, give it an aesthetic theme (like forest or fire) and then put a lynel after half and a boss after the other half you've pretty much got your average zelda dungeon from the past 10 years.

Lol, not a single enemy in the 3d games comes close to a lynel. Iron Knuckles are a joke.
Last edited by atr0cious; 03-20-2017 at 06:00 PM.
_Rob_
Junior Member
(03-20-2017, 05:57 PM)
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Originally Posted by Not Spaceghost

If you add up 10-15 shrines together, give it an aesthetic theme (like forest or fire) and then put a lynel after half and a boss after the other half you've pretty much got your average zelda dungeon from the past 10 years.

I hadn't thought of it like that, it's actually pretty clever that they've split the dungeons into smaller chunks and spread them out.
ghibli99
Member
(03-20-2017, 05:59 PM)
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Originally Posted by KayMote

Wait, so you can't dye the champions tunic? I wanted to dye it green - how else am I supposed to get a more classic look :(

Amiibo time. ;)
Ogodei
Member
(03-20-2017, 06:00 PM)
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Originally Posted by robochimp

How many truly hard bosses have their been in a 3D Zelda? The blight's just exist to add closure to a beast and move the main quest along, they aren't really there to act as a gate to progression anymore. That job now belongs to the map and all the systems that interact with it be it enemy placement, weather, stamina, weapon durability and on and on.

I'm really excited to see how Nintendo goes forward and I would be fine if that didn't include traditional dungeons.

The blights are tough only insofar as the game's combat is tougher. Got OHKO'd a couple times by thunderblight Ganon, which is more than any Zelda boss has done to me in a long time (at least outside of the NES games that i played recently). Mechanically they're much less complex, though still similar to other 3D Zelda bosses in that there's one trick to beat their respective special attacks, which is item-based.
silva1991
Member
(03-20-2017, 06:01 PM)
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Originally Posted by atr0cious

Just finished walking through a lot of Hebra and wow is that region expertly done. Just feels like another world, so desolate and lonely, had to take wolf link for company. The mountains feel like they were created to pull you in all directions with little liips and ramps suggesting you climb here. The air draft currents placed around the region are also perfectly placed, allowing you to explore the valley and then return up top without a real time penalty. Had some fantastic battles with lynels, found a major test of strength that literally ended on a critical break rright when the guardian was a bout to one shot me. But the best moment was stumbling on a bear. All of a sudden he's chasing me and running in circles around me and I remember you can mount him. So I think, what do bears love? So I dropped honey.


...and he literally stopped chasing me and pawed at the honey. I know I'll trigger some folks, but this game, I laughed at how absurd but perfect it was. Probably the last time I'll play without recording, missed way too much.


Lol, not a single enemy in the 3d games comes close to a lynel.

I never saw a bear in my playthrough let alone mount one.

Dammit
The Lamonster
Member
(03-20-2017, 06:01 PM)
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Originally Posted by KayMote

Wait, so you can't dye the champions tunic? I wanted to dye it green - how else am I supposed to get a more classic look :(

It's a shame. I wish every piece of armor could be dyed, including the amiibo classic outfits.
Vampirolol
Member
(03-20-2017, 06:01 PM)
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Originally Posted by greelay

I am not too experienced with the legend of Zelda franchise...but how do the dungeons in this game compare to the dungeons from past games?

Very good puzzles, good atmosphere and ideas, but way too short. Bossfights are ok, nothing special since there's not the "use item X to beat the boss", so they lack the Zelda feeling on that side. I like these dungeons, but they are not the strong point of this game.
The puzzles I love the most are the environmental ones you need to solve for some shrines.
Aldric
Member
(03-20-2017, 06:01 PM)

Originally Posted by AppleSautts

Finally got around to attempting A Major Test of Strength. It wasn't bad, but that's probably because I went in with a fully upgraded Champion's Tunic, Guardian pants, 2* diamond headband, and plenty of Royal-tier weapons. The weapon drops you get a pretty damn awesome too :0

They're not hard at all once you know the patterns. The signposting for all their attacks is super obvious, giving you free flurry rushes, and they're very vulnerable to elemental arrows, especially ice ones. Nothing remotely as difficult as Lynels.
Burny
Member
(03-20-2017, 06:03 PM)
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Originally Posted by _Rob_

I hadn't thought of it like that, it's actually pretty clever that they've split the dungeons into smaller chunks and spread them out.

Yep. Only the game doesn't presume to shove an hour of small key hunting, mandatory item collecting and boss fighting down your throat anymore, instead letting you chose whichever way you'd like to tackle all of it.

They've finally succeeded in what they've been talking about for years: thoroughly changing the old formula.
nicoga3000
Saint Nic
(03-20-2017, 06:04 PM)
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Originally Posted by Alienous

I do think the design of the 'dungeons' was a mistake. They made an attempt to translate some of the scale and open-ended nature of the world to the 'dungeons' themselves but I don't think they pulled it off well. They ended up feeling vapid to me, especially after completing the first one.

I wouldn't have minded regular old Zelda dungeons. An interior design more like interconnected shrines, complete with maps and keys, rather than multiple puzzles in a large space.



This would have been great, I think.

This picture is amazing. I can't imagine how BOTW would have been if the dungeons were more like OoT. Not to say BOTW isn't amazing, but OoT was something real special...If the team were able to translate that feeling of mystery and grandeur into the BOTW landscape - holy damn.
Kyne
Member
(03-20-2017, 06:05 PM)
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Originally Posted by Kyne

I know that you can't do it on the Switch, but can you transfer saves on the Wii U version of BOTW?

anyone with a Wii U know the answer to this? '-'
archreaper93
Member
(03-20-2017, 06:07 PM)
What are the conditions for making silver enemies spawn?
Not
Member
(03-20-2017, 06:07 PM)
Not's Avatar

Originally Posted by SolVanderlyn

From Reddit (commentary on Lynel AI):



Anyone else experience anything like this? They always seem to attack me right away.

Taking down the Lynel near Shatterback to get the schock arrows took more than half the total resources I had, and I still died six times before I learned how to spam backflip and flurry rush. I still haven't gotten an intuitive hold on these controls yet, especially switching bows/arrows and detonating bomb runes.

But oh MAN, what a feeling when it went down.
norm9
Member
(03-20-2017, 06:09 PM)

Originally Posted by _Rob_

I hadn't thought of it like that, it's actually pretty clever that they've split the dungeons into smaller chunks and spread them out.

Also, I'm not sure if you consider getting to the dungeon as part of the dungeon. It seems with the exception of the Ruto dungeon, they all have a very involved beginning section before you even get to the beast. They're puzzle-y enough that I group them as part of the dungeon.
jnWake
Member
(03-20-2017, 06:13 PM)
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Originally Posted by burgerdog

Did you guys end up googling the solutions to some of the riddles after trying to figure them out for a bit? I was initially just going to beat the game without looking up any guides but then I realized I was just going to ignore those quests until I beat the game and then use a guide. So far I've only had to look up how to unlock the fragmented shrine in the beach and I was overthinking it so much that the solution made me laugh.

I've solved more riddles by accident than by intentionally trying to solve them lol. I loved the one with the bone crown though. I was hunting for something like a Stalnox and saw a deer and was like "oh... OH!". It was cool.
Tom Nook
(03-20-2017, 06:16 PM)
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Originally Posted by Timeaisis

Finally got all 4 diving beasts down.

Now, I just need to finish the leviathan bones sidequest, find all the remaining memories (I have 3 left), and then it's off to ganon!

Regarding memories, anyone have a hint for the one in the forest? There's no obvious landmark I can use to orient myself. Is there a painter clue somewhere for that one?

Didn't know if there is a painter clue for that one. I do know the location on that one, I just happen to find it while exploring around for seeds.

Clue:Forest area Northeast of Bottomless swamp.
Justinian
Member
(03-20-2017, 06:19 PM)
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Just finished the game after about 100 hours. Ganon was a bit easy and I forgot to collect the last memory before finishing, but what an amazing experience. Probably my favourite game of all time.

The great thing is there is so much left to do that I can either jump back in immediately or save the extra content for another playthrough in the near future.
SomewhatGroovy
(03-20-2017, 06:22 PM)
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Originally Posted by Timeaisis

Finally got all 4 diving beasts down.

Now, I just need to finish the leviathan bones sidequest, find all the remaining memories (I have 3 left), and then it's off to ganon!

Regarding memories, anyone have a hint for the one in the forest? There's no obvious landmark I can use to orient myself. Is there a painter clue somewhere for that one?

Check around Wetlandstable.
Jangowuzhere
Member
(03-20-2017, 06:26 PM)
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Fuck man

Snow areas are zero fun to explore in this game. Movement speed is reduced significantly and you can barely see what's infront of you.
Ketch
Member
(03-20-2017, 06:26 PM)
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Originally Posted by Alienous

This would have been great, I think.

Yea I think it's this game's biggest misstep. Imagine how awesome it would be to stumble upon that forest temple randomly while exploring... and then like maybe you're ready maybe you're not? and you'd have to go prepare by gathering food/weapons/arrows.... but instead it feels like to me most of the mechanics are meaningless because every destination and reward is basically the same. The journey is always fun, but rewards are shallow.
digitalflame
Junior Member
(03-20-2017, 06:27 PM)
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Has anyone figured out what the Classified Envelope you get for completing the compendium does?
SomewhatGroovy
(03-20-2017, 06:28 PM)
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Originally Posted by Jangowuzhere

Fuck man

Snow areas are zero fun to explore in this game. Movement speed is reduced significantly and you can barely see what's infront of you.

There's a solution for that: snow boots. Go to Gerudo desert if you haven't already. The main questline will grant you them.
BlueLiquid
Member
(03-20-2017, 06:29 PM)
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85+ hours in, already beat Ganon, doing more exploring, and I just found out that you can pick up "live" severed Stal heads and their bodies will chase you around and stomp their feet in frustration. And instead of a regular throw, R does a drop kick with the head, at least with Stalmoblins. I now make it a point to drop-kick them over cliffs.
Jangowuzhere
Member
(03-20-2017, 06:32 PM)
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Originally Posted by SomewhatGroovy

There's a solution for that: snow boots. Go to Gerudo desert if you haven't already. The main questline will grant you them.

I already did the quest to get the sand boots. Now the guy wants me to go back into the snow area and find another object which is much more difficult to find. I gave up on it.
WrenchNinja
Member
(03-20-2017, 06:33 PM)
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Originally Posted by SomewhatGroovy

There's a solution for that: snow boots. Go to Gerudo desert if you haven't already. The main questline will grant you them.

Snowboots suck cause they don't resist the cold for some arbitrary reason

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