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The Lamonster
Member
(03-20-2017, 05:49 PM)
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I wish there was a "shrine rush" mode.

Not necessarily timed, but it'd be nice to have a bonus mode with all the shrines stitched together one after another.
Rixxan
Member
(03-20-2017, 05:53 PM)
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Originally Posted by The Lamonster

I wish there was a "shrine rush" mode.

Not necessarily timed, but it'd be nice to have a bonus mode with all the shrines stitched together one after another.

I feel like that mode alone would be an 8/10 game

Which is why I kinda lol when I see legit 8/10s for BOTW as a whole
norm9
Member
(03-20-2017, 05:54 PM)

Originally Posted by DrArchon

Much worse in my opinion. Way too short, way too few of them, no enemy variety, boring bosses, just so much worse than previous Zelda dungeons.

I also found them to be really easy, but some people disagree with regards to one or two of them.

Though there were certain portions that challenged my brain and in one instance I must have glitched my way to a terminal i needed in the lizard beast, I much preferred the ALBW dungeons to BOTW dungeons. Thematically and monster variety were better in ALBW.
muteki
Member
(03-20-2017, 05:55 PM)
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Originally Posted by Alienous

I do think the design of the 'dungeons' was a mistake. They made an attempt to translate some of the scale and open-ended nature of the world to the 'dungeons' themselves but I don't think they pulled it off well. They ended up feeling vapid to me, especially after completing the first one.

I wouldn't have minded regular old Zelda dungeons. An interior design more like interconnected shrines, complete with maps and keys, rather than multiple puzzles in a large space.



This would have been great, I think.

(Only completed Ruta so far) I like the idea and the whole package behind the dungeons, but I almost wish it played out in reverse, feels kinda anticlimactic.

And I do wonder what the loading screen at the entrance was for. Are they cheating the scale of the beasts relative to the world or the interior detail?
ZZMitch
Member
(03-20-2017, 05:56 PM)
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Originally Posted by burgerdog

Did you guys end up googling the solutions to some of the riddles after trying to figure them out for a bit? I was initially just going to beat the game without looking up any guides but then I realized I was just going to ignore those quests until I beat the game and then use a guide. So far I've only had to look up how to unlock the fragmented shrine in the beach and I was overthinking it so much that the solution made me laugh.

The only thing I've had to look up so far was this one shrine I found where you had to rotate a big box around. Had no idea you were supposed to make a campfire and light the five things sticking out on fire. just kept rotating the box around and getting nowhere until I looked it up lol.
ghibli99
Member
(03-20-2017, 05:56 PM)
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Originally Posted by greelay

I am not too experienced with the legend of Zelda franchise...but how do the dungeons in this game compare to the dungeons from past games?

I've 100%'d every Zelda (except some Skulltulas in OoT), and while I've only done two major ones in BOTW, I really enjoyed them. They don't rely on the "find tool, beat boss with tool" formula, and they are nicely meshed in with the game's lore. They are much more mechanical feeling, like the Water Temple (OoT), Lakebed Temple (TP), etc.

They feel less like this separate part of the world, and simply this major thing you need to finish as part of the world and story itself, and I like that. Combined with the shrines, I'm getting a lot out of this game's puzzle-solving aspects.

Edit: The post below pretty much nails it. :)
Last edited by ghibli99; 03-20-2017 at 05:59 PM.
Not Spaceghost
Spaceghost
(03-20-2017, 05:56 PM)
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Originally Posted by greelay

I am not too experienced with the legend of Zelda franchise...but how do the dungeons in this game compare to the dungeons from past games?

If you add up 10-15 shrines together, give it an aesthetic theme (like forest or fire) and then put a lynel after half and a boss after the other half you've pretty much got your average zelda dungeon from the past 10 years.
atr0cious
Member
(03-20-2017, 05:57 PM)
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Just finished walking through a lot of Hebra and wow is that region expertly done. Just feels like another world, so desolate and lonely, had to take wolf link for company. The mountains feel like they were created to pull you in all directions with little liips and ramps suggesting you climb here. The air draft currents placed around the region are also perfectly placed, allowing you to explore the valley and then return up top without a real time penalty. Had some fantastic battles with lynels, found a major test of strength that literally ended on a critical break rright when the guardian was a bout to one shot me. But the best moment was stumbling on a bear. All of a sudden he's chasing me and running in circles around me and I remember you can mount him. So I think, what do bears love? So I dropped honey.

...and he literally stopped chasing me and pawed at the honey. I know I'll trigger some folks, but this game, I laughed at how absurd but perfect it was. Probably the last time I'll play without recording, missed way too much.

Originally Posted by Not Spaceghost

If you add up 10-15 shrines together, give it an aesthetic theme (like forest or fire) and then put a lynel after half and a boss after the other half you've pretty much got your average zelda dungeon from the past 10 years.

Lol, not a single enemy in the 3d games comes close to a lynel. Iron Knuckles are a joke.
Last edited by atr0cious; 03-20-2017 at 06:00 PM.
_Rob_
Member
(03-20-2017, 05:57 PM)
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Originally Posted by Not Spaceghost

If you add up 10-15 shrines together, give it an aesthetic theme (like forest or fire) and then put a lynel after half and a boss after the other half you've pretty much got your average zelda dungeon from the past 10 years.

I hadn't thought of it like that, it's actually pretty clever that they've split the dungeons into smaller chunks and spread them out.
ghibli99
Member
(03-20-2017, 05:59 PM)
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Originally Posted by KayMote

Wait, so you can't dye the champions tunic? I wanted to dye it green - how else am I supposed to get a more classic look :(

Amiibo time. ;)
Ogodei
Member
(03-20-2017, 06:00 PM)
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Originally Posted by robochimp

How many truly hard bosses have their been in a 3D Zelda? The blight's just exist to add closure to a beast and move the main quest along, they aren't really there to act as a gate to progression anymore. That job now belongs to the map and all the systems that interact with it be it enemy placement, weather, stamina, weapon durability and on and on.

I'm really excited to see how Nintendo goes forward and I would be fine if that didn't include traditional dungeons.

The blights are tough only insofar as the game's combat is tougher. Got OHKO'd a couple times by thunderblight Ganon, which is more than any Zelda boss has done to me in a long time (at least outside of the NES games that i played recently). Mechanically they're much less complex, though still similar to other 3D Zelda bosses in that there's one trick to beat their respective special attacks, which is item-based.
silva1991
Member
(03-20-2017, 06:01 PM)
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Originally Posted by atr0cious

Just finished walking through a lot of Hebra and wow is that region expertly done. Just feels like another world, so desolate and lonely, had to take wolf link for company. The mountains feel like they were created to pull you in all directions with little liips and ramps suggesting you climb here. The air draft currents placed around the region are also perfectly placed, allowing you to explore the valley and then return up top without a real time penalty. Had some fantastic battles with lynels, found a major test of strength that literally ended on a critical break rright when the guardian was a bout to one shot me. But the best moment was stumbling on a bear. All of a sudden he's chasing me and running in circles around me and I remember you can mount him. So I think, what do bears love? So I dropped honey.


...and he literally stopped chasing me and pawed at the honey. I know I'll trigger some folks, but this game, I laughed at how absurd but perfect it was. Probably the last time I'll play without recording, missed way too much.


Lol, not a single enemy in the 3d games comes close to a lynel.

I never saw a bear in my playthrough let alone mount one.

Dammit
The Lamonster
Member
(03-20-2017, 06:01 PM)
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Originally Posted by KayMote

Wait, so you can't dye the champions tunic? I wanted to dye it green - how else am I supposed to get a more classic look :(

It's a shame. I wish every piece of armor could be dyed, including the amiibo classic outfits.
Vampirolol
Member
(03-20-2017, 06:01 PM)
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Originally Posted by greelay

I am not too experienced with the legend of Zelda franchise...but how do the dungeons in this game compare to the dungeons from past games?

Very good puzzles, good atmosphere and ideas, but way too short. Bossfights are ok, nothing special since there's not the "use item X to beat the boss", so they lack the Zelda feeling on that side. I like these dungeons, but they are not the strong point of this game.
The puzzles I love the most are the environmental ones you need to solve for some shrines.
Aldric
Member
(03-20-2017, 06:01 PM)

Originally Posted by AppleSautts

Finally got around to attempting A Major Test of Strength. It wasn't bad, but that's probably because I went in with a fully upgraded Champion's Tunic, Guardian pants, 2* diamond headband, and plenty of Royal-tier weapons. The weapon drops you get a pretty damn awesome too :0

They're not hard at all once you know the patterns. The signposting for all their attacks is super obvious, giving you free flurry rushes, and they're very vulnerable to elemental arrows, especially ice ones. Nothing remotely as difficult as Lynels.
Burny
Member
(03-20-2017, 06:03 PM)
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Originally Posted by _Rob_

I hadn't thought of it like that, it's actually pretty clever that they've split the dungeons into smaller chunks and spread them out.

Yep. Only the game doesn't presume to shove an hour of small key hunting, mandatory item collecting and boss fighting down your throat anymore, instead letting you chose whichever way you'd like to tackle all of it.

They've finally succeeded in what they've been talking about for years: thoroughly changing the old formula.
nicoga3000
Banned
(03-20-2017, 06:04 PM)
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Originally Posted by Alienous

I do think the design of the 'dungeons' was a mistake. They made an attempt to translate some of the scale and open-ended nature of the world to the 'dungeons' themselves but I don't think they pulled it off well. They ended up feeling vapid to me, especially after completing the first one.

I wouldn't have minded regular old Zelda dungeons. An interior design more like interconnected shrines, complete with maps and keys, rather than multiple puzzles in a large space.



This would have been great, I think.

This picture is amazing. I can't imagine how BOTW would have been if the dungeons were more like OoT. Not to say BOTW isn't amazing, but OoT was something real special...If the team were able to translate that feeling of mystery and grandeur into the BOTW landscape - holy damn.
Kyne
Member
(03-20-2017, 06:05 PM)
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Originally Posted by Kyne

I know that you can't do it on the Switch, but can you transfer saves on the Wii U version of BOTW?

anyone with a Wii U know the answer to this? '-'
archreaper93
Member
(03-20-2017, 06:07 PM)
What are the conditions for making silver enemies spawn?
Not
Junior Member
(03-20-2017, 06:07 PM)
Not's Avatar

Originally Posted by SolVanderlyn

From Reddit (commentary on Lynel AI):



Anyone else experience anything like this? They always seem to attack me right away.

Taking down the Lynel near Shatterback to get the schock arrows took more than half the total resources I had, and I still died six times before I learned how to spam backflip and flurry rush. I still haven't gotten an intuitive hold on these controls yet, especially switching bows/arrows and detonating bomb runes.

But oh MAN, what a feeling when it went down.
norm9
Member
(03-20-2017, 06:09 PM)

Originally Posted by _Rob_

I hadn't thought of it like that, it's actually pretty clever that they've split the dungeons into smaller chunks and spread them out.

Also, I'm not sure if you consider getting to the dungeon as part of the dungeon. It seems with the exception of the Ruto dungeon, they all have a very involved beginning section before you even get to the beast. They're puzzle-y enough that I group them as part of the dungeon.
jnWake
Member
(03-20-2017, 06:13 PM)
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Originally Posted by burgerdog

Did you guys end up googling the solutions to some of the riddles after trying to figure them out for a bit? I was initially just going to beat the game without looking up any guides but then I realized I was just going to ignore those quests until I beat the game and then use a guide. So far I've only had to look up how to unlock the fragmented shrine in the beach and I was overthinking it so much that the solution made me laugh.

I've solved more riddles by accident than by intentionally trying to solve them lol. I loved the one with the bone crown though. I was hunting for something like a Stalnox and saw a deer and was like "oh... OH!". It was cool.
Tom Nook
(03-20-2017, 06:16 PM)
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Originally Posted by Timeaisis

Finally got all 4 diving beasts down.

Now, I just need to finish the leviathan bones sidequest, find all the remaining memories (I have 3 left), and then it's off to ganon!

Regarding memories, anyone have a hint for the one in the forest? There's no obvious landmark I can use to orient myself. Is there a painter clue somewhere for that one?

Didn't know if there is a painter clue for that one. I do know the location on that one, I just happen to find it while exploring around for seeds.

Clue:Forest area Northeast of Bottomless swamp.
Justinian
Member
(03-20-2017, 06:19 PM)
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Just finished the game after about 100 hours. Ganon was a bit easy and I forgot to collect the last memory before finishing, but what an amazing experience. Probably my favourite game of all time.

The great thing is there is so much left to do that I can either jump back in immediately or save the extra content for another playthrough in the near future.
SomewhatGroovy
Member
(03-20-2017, 06:22 PM)
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Originally Posted by Timeaisis

Finally got all 4 diving beasts down.

Now, I just need to finish the leviathan bones sidequest, find all the remaining memories (I have 3 left), and then it's off to ganon!

Regarding memories, anyone have a hint for the one in the forest? There's no obvious landmark I can use to orient myself. Is there a painter clue somewhere for that one?

Check around Wetlandstable.
Jangowuzhere
Banned
(03-20-2017, 06:26 PM)
Fuck man

Snow areas are zero fun to explore in this game. Movement speed is reduced significantly and you can barely see what's infront of you.
Ketch
Member
(03-20-2017, 06:26 PM)
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Originally Posted by Alienous

This would have been great, I think.

Yea I think it's this game's biggest misstep. Imagine how awesome it would be to stumble upon that forest temple randomly while exploring... and then like maybe you're ready maybe you're not? and you'd have to go prepare by gathering food/weapons/arrows.... but instead it feels like to me most of the mechanics are meaningless because every destination and reward is basically the same. The journey is always fun, but rewards are shallow.
digitalflame
Junior Member
(03-20-2017, 06:27 PM)
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Has anyone figured out what the Classified Envelope you get for completing the compendium does?
SomewhatGroovy
Member
(03-20-2017, 06:28 PM)
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Originally Posted by Jangowuzhere

Fuck man

Snow areas are zero fun to explore in this game. Movement speed is reduced significantly and you can barely see what's infront of you.

There's a solution for that: snow boots. Go to Gerudo desert if you haven't already. The main questline will grant you them.
BlueLiquid
Member
(03-20-2017, 06:29 PM)
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85+ hours in, already beat Ganon, doing more exploring, and I just found out that you can pick up "live" severed Stal heads and their bodies will chase you around and stomp their feet in frustration. And instead of a regular throw, R does a drop kick with the head, at least with Stalmoblins. I now make it a point to drop-kick them over cliffs.
Jangowuzhere
Banned
(03-20-2017, 06:32 PM)

Originally Posted by SomewhatGroovy

There's a solution for that: snow boots. Go to Gerudo desert if you haven't already. The main questline will grant you them.

I already did the quest to get the sand boots. Now the guy wants me to go back into the snow area and find another object which is much more difficult to find. I gave up on it.
WrenchNinja
Member
(03-20-2017, 06:33 PM)
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Originally Posted by SomewhatGroovy

There's a solution for that: snow boots. Go to Gerudo desert if you haven't already. The main questline will grant you them.

Snowboots suck cause they don't resist the cold for some arbitrary reason
tebunker
Member
(03-20-2017, 06:35 PM)
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Originally Posted by WrenchNinja

Snowboots suck cause they don't resist the cold for some arbitrary reason

Which is fine because no cold are need more than two pieces of cold gear, put on two piece of rito cold gear and the pants and you're good to go.
Deku Tree
Member
(03-20-2017, 06:35 PM)
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Originally Posted by WrenchNinja

Snowboots suck cause they don't resist the cold for some arbitrary reason

I stay pretty warm if I wear snow boots plus two snowquill pieces.

Also I stay pretty cool if I wear sand boots plus two desert voe pieces.
SomewhatGroovy
Member
(03-20-2017, 06:36 PM)
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Originally Posted by Jangowuzhere

I already did the quest to get the sand boots. Now the guy wants me to go back into the snow area and find another object which is much more difficult to find. I gave up on it.

That's the quest to get the boots.

Tips?

Couple of things. Equipping a fire weapon helps keep Link warm.
You can also cook up elixers to stay warm. I believe they sell one at gerudo and you can look up its recipe.
Also in Gerudo city, you can buy a cold resistant crown to stay warm.
As for the location of one of two items, they are relatively close by. The first one, i think, its obvious as you climb up the mountain and is near a Lynel. The second is Northwest from there.
WrenchNinja
Member
(03-20-2017, 06:37 PM)
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Originally Posted by tebunker

Which is fine because no cold are need more than two pieces of cold gear, put on two piece of rito cold gear and the pants and you're good to go.

I know. It's still dumb though.
atr0cious
Member
(03-20-2017, 06:37 PM)
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Originally Posted by Jangowuzhere

Fuck man

Snow areas are zero fun to explore in this game. Movement speed is reduced significantly and you can barely see what's infront of you.

This is so wrong. And the best part about low visibility is when it passes and everything is super clear, what looked like a misty canyon is all these crags and slopes. Just left it and I already miss it.
ridley182
aka Mister Chef
(03-20-2017, 06:39 PM)
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Kinda disappointed that Paya doesn't play a bigger role in the game (or at least she hasn't yet.) She's super adorable.
Moff
Member
(03-20-2017, 06:40 PM)
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Originally Posted by Jangowuzhere

Fuck man

Snow areas are zero fun to explore in this game. Movement speed is reduced significantly and you can barely see what's infront of you.

Gerudo highlands is easily the worst zone in the game, but not because of the snow, just because obviously no effort went into it

Hebra Mountains is a very nice zone that invites exploration at every turn. You also often have clear weather, I don't know why you'd imply it had always poor visibility.
Leondexter
(03-20-2017, 06:40 PM)
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Originally Posted by silva1991

I never saw a bear in my playthrough let alone mount one.

Dammit

I did both this weekend for the first time. I'd been playing well over 100 hours and spent at least a couple of those in the same area where I finally saw one (looking for Ice Keese and Lizalfos).

Someone please prove me wrong, because I also "confirmed" that you can't ride moose or ostriches.
Jangowuzhere
Banned
(03-20-2017, 06:41 PM)

Originally Posted by atr0cious

This is so wrong. And the best part about low visibility is when it passes and everything is super clear, what looked like a misty canyon is all these crags and slopes. Just left it and I already miss it.


It almost never clears. And when there is low visibility, it looks like an old gamecube game.

I've been to 90% of the areas in this game. The snow areas are by far the least interesting.
Golnei
Member
(03-20-2017, 06:41 PM)
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Originally Posted by robochimp

How many truly hard bosses have their been in a 3D Zelda? The blight's just exist to add closure to a beast and move the main quest along, they aren't really there to act as a gate to progression anymore. That job now belongs to the map and all the systems that interact with it be it enemy placement, weather, stamina, weapon durability and on and on.

I'm really excited to see how Nintendo goes forward and I would be fine if that didn't include traditional dungeons.

I still think that they're not equivalent - despite previous games not having difficult bosses, the degree to which playing the game normally completely trivialises this set is new. It's almost a waste of resources to create boss enemies that the player will barely interact with - some form of scaling that ensures that the blight of the last Beast will be measurably more resilient than the first doesn't come from a need for them to act as hard gates of progress; but rather ensure that they're not such an outlier on the game's regular curve of difficulty. Being so underwhelming as enemies actively prevents the sense of closure you're describing.
atr0cious
Member
(03-20-2017, 06:45 PM)
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Originally Posted by Jangowuzhere

It almost never clears. And when there is low visibility, it looks like an old gamecube game.

I've been to 90% of the areas in this game. The snow areas are by far the least interesting.

Fix your TV settings, and you must not have been there long, it clears up all the time. And that's like your opinion man. Nothing like climbing up the backside of the mountain, seeing an ice cube on another outcropping, only to find out it's a talus.
Justinian
Member
(03-20-2017, 06:46 PM)
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Originally Posted by Golnei

I still think that they're not equivalent - despite previous games not having difficult bosses, the degree to which playing the game normally completely trivialises this set is new. It's almost a waste of resources to create boss enemies that the player will barely interact with - some form of scaling that ensures that the blight of the last Beast will be measurably more resilient than the first doesn't come from a need for them to act as hard gates of progress; but rather ensure that they're not such an outlier on the game's regular curve of difficulty. Being so underwhelming as enemies actively prevents the sense of closure you're describing.

What you describe is endemic to open world games with character progression. I would say that BotW actually keeps it's challenge significantly better than other titles such as Skyrim or Witcher 3. Witcher 3 in particular completely lost me since it became such a cakewalk half way through I just wasn't having fun anymore.
Jangowuzhere
Banned
(03-20-2017, 06:54 PM)

Originally Posted by atr0cious

Fix your TV settings, and you must not have been there long, it clears up all the time. And that's like your opinion man. Nothing like climbing up the backside of the mountain, seeing an ice cube on another outcropping, only to find out it's a talus.

No, it doesn't. When it does, there is nothing interesting to look at either. The snow areas are completely devoid of interesting landmarks to seek out.

You see plenty of talus throughout the world. Not sure why an ice one is exactly special.
Lord Azrael
Member
(03-20-2017, 06:57 PM)
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I have similar complaints regarding Hebra (haven't been to any other snow areas yet). The storm barely ever subsided. At least when it did, the views looked gorgeous.
ghibli99
Member
(03-20-2017, 07:02 PM)
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Originally Posted by Golnei

I still think that they're not equivalent - despite previous games not having difficult bosses, the degree to which playing the game normally completely trivialises this set is new. It's almost a waste of resources to create boss enemies that the player will barely interact with - some form of scaling that ensures that the blight of the last Beast will be measurably more resilient than the first doesn't come from a need for them to act as hard gates of progress; but rather ensure that they're not such an outlier on the game's regular curve of difficulty. Being so underwhelming as enemies actively prevents the sense of closure you're describing.

I must just not be good, because I got my shield knocked out several times during the thunder fight and had to heal a bunch. The fight was also very different in terms of attacks and progression from the first water one, even though they looked similar in form. I think they do a good job with closure too since the sequences tie in with the character stories of that region, you get a heart, some nice new gear, and the dungeon's "role" in the narrative continues after you leave them. I'm glad I don't see these as bad things for the series, and instead view them as wholly refreshing for a series that was repeatedly criticized for not changing enough over a couple generations.
effingvic
Member
(03-20-2017, 07:03 PM)
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Sand boots are my favorite pants in the game.

I wish you could get a Sheikah armor that looked more like the kimono-like top they wear.
kunonabi
Member
(03-20-2017, 07:09 PM)
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Finished the shrines. I can honestly say I'm never replaying this game after I finish this 100% run. The shit dungeons and shrines are not something I ever want to bother with again. I'm going to spend today doing sidequests so I may or may not get to the final beast tonight.

I must say the shrine reward looks great.
The Lamonster
Member
(03-20-2017, 07:11 PM)
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Did the Thunder arena shrine quest (or whatever it's called).

Such a simple puzzle, but so satisfying to figure it out on my own.

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