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tebunker
Member
(03-20-2017, 06:35 PM)
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Originally Posted by WrenchNinja

Snowboots suck cause they don't resist the cold for some arbitrary reason

Which is fine because no cold are need more than two pieces of cold gear, put on two piece of rito cold gear and the pants and you're good to go.
Deku Tree
Member
(03-20-2017, 06:35 PM)
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Originally Posted by WrenchNinja

Snowboots suck cause they don't resist the cold for some arbitrary reason

I stay pretty warm if I wear snow boots plus two snowquill pieces.

Also I stay pretty cool if I wear sand boots plus two desert voe pieces.
SomewhatGroovy
(03-20-2017, 06:36 PM)
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Originally Posted by Jangowuzhere

I already did the quest to get the sand boots. Now the guy wants me to go back into the snow area and find another object which is much more difficult to find. I gave up on it.

That's the quest to get the boots.

Tips?

Couple of things. Equipping a fire weapon helps keep Link warm.
You can also cook up elixers to stay warm. I believe they sell one at gerudo and you can look up its recipe.
Also in Gerudo city, you can buy a cold resistant crown to stay warm.
As for the location of one of two items, they are relatively close by. The first one, i think, its obvious as you climb up the mountain and is near a Lynel. The second is Northwest from there.
WrenchNinja
Member
(03-20-2017, 06:37 PM)
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Originally Posted by tebunker

Which is fine because no cold are need more than two pieces of cold gear, put on two piece of rito cold gear and the pants and you're good to go.

I know. It's still dumb though.
atr0cious
Member
(03-20-2017, 06:37 PM)
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Originally Posted by Jangowuzhere

Fuck man

Snow areas are zero fun to explore in this game. Movement speed is reduced significantly and you can barely see what's infront of you.

This is so wrong. And the best part about low visibility is when it passes and everything is super clear, what looked like a misty canyon is all these crags and slopes. Just left it and I already miss it.
ridley182
aka Mister Chef
(03-20-2017, 06:39 PM)
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Kinda disappointed that Paya doesn't play a bigger role in the game (or at least she hasn't yet.) She's super adorable.
Moff
Member
(03-20-2017, 06:40 PM)
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Originally Posted by Jangowuzhere

Fuck man

Snow areas are zero fun to explore in this game. Movement speed is reduced significantly and you can barely see what's infront of you.

Gerudo highlands is easily the worst zone in the game, but not because of the snow, just because obviously no effort went into it

Hebra Mountains is a very nice zone that invites exploration at every turn. You also often have clear weather, I don't know why you'd imply it had always poor visibility.
Leondexter
(03-20-2017, 06:40 PM)
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Originally Posted by silva1991

I never saw a bear in my playthrough let alone mount one.

Dammit

I did both this weekend for the first time. I'd been playing well over 100 hours and spent at least a couple of those in the same area where I finally saw one (looking for Ice Keese and Lizalfos).

Someone please prove me wrong, because I also "confirmed" that you can't ride moose or ostriches.
Jangowuzhere
Member
(03-20-2017, 06:41 PM)
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Originally Posted by atr0cious

This is so wrong. And the best part about low visibility is when it passes and everything is super clear, what looked like a misty canyon is all these crags and slopes. Just left it and I already miss it.


It almost never clears. And when there is low visibility, it looks like an old gamecube game.

I've been to 90% of the areas in this game. The snow areas are by far the least interesting.
Golnei
Member
(03-20-2017, 06:41 PM)
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Originally Posted by robochimp

How many truly hard bosses have their been in a 3D Zelda? The blight's just exist to add closure to a beast and move the main quest along, they aren't really there to act as a gate to progression anymore. That job now belongs to the map and all the systems that interact with it be it enemy placement, weather, stamina, weapon durability and on and on.

I'm really excited to see how Nintendo goes forward and I would be fine if that didn't include traditional dungeons.

I still think that they're not equivalent - despite previous games not having difficult bosses, the degree to which playing the game normally completely trivialises this set is new. It's almost a waste of resources to create boss enemies that the player will barely interact with - some form of scaling that ensures that the blight of the last Beast will be measurably more resilient than the first doesn't come from a need for them to act as hard gates of progress; but rather ensure that they're not such an outlier on the game's regular curve of difficulty. Being so underwhelming as enemies actively prevents the sense of closure you're describing.
atr0cious
Member
(03-20-2017, 06:45 PM)
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Originally Posted by Jangowuzhere

It almost never clears. And when there is low visibility, it looks like an old gamecube game.

I've been to 90% of the areas in this game. The snow areas are by far the least interesting.

Fix your TV settings, and you must not have been there long, it clears up all the time. And that's like your opinion man. Nothing like climbing up the backside of the mountain, seeing an ice cube on another outcropping, only to find out it's a talus.
Justinian
Member
(03-20-2017, 06:46 PM)
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Originally Posted by Golnei

I still think that they're not equivalent - despite previous games not having difficult bosses, the degree to which playing the game normally completely trivialises this set is new. It's almost a waste of resources to create boss enemies that the player will barely interact with - some form of scaling that ensures that the blight of the last Beast will be measurably more resilient than the first doesn't come from a need for them to act as hard gates of progress; but rather ensure that they're not such an outlier on the game's regular curve of difficulty. Being so underwhelming as enemies actively prevents the sense of closure you're describing.

What you describe is endemic to open world games with character progression. I would say that BotW actually keeps it's challenge significantly better than other titles such as Skyrim or Witcher 3. Witcher 3 in particular completely lost me since it became such a cakewalk half way through I just wasn't having fun anymore.
Jangowuzhere
Member
(03-20-2017, 06:54 PM)
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Originally Posted by atr0cious

Fix your TV settings, and you must not have been there long, it clears up all the time. And that's like your opinion man. Nothing like climbing up the backside of the mountain, seeing an ice cube on another outcropping, only to find out it's a talus.

No, it doesn't. When it does, there is nothing interesting to look at either. The snow areas are completely devoid of interesting landmarks to seek out.

You see plenty of talus throughout the world. Not sure why an ice one is exactly special.
Lord Azrael
Member
(03-20-2017, 06:57 PM)
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I have similar complaints regarding Hebra (haven't been to any other snow areas yet). The storm barely ever subsided. At least when it did, the views looked gorgeous.
ghibli99
Banned
(03-20-2017, 07:02 PM)
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Originally Posted by Golnei

I still think that they're not equivalent - despite previous games not having difficult bosses, the degree to which playing the game normally completely trivialises this set is new. It's almost a waste of resources to create boss enemies that the player will barely interact with - some form of scaling that ensures that the blight of the last Beast will be measurably more resilient than the first doesn't come from a need for them to act as hard gates of progress; but rather ensure that they're not such an outlier on the game's regular curve of difficulty. Being so underwhelming as enemies actively prevents the sense of closure you're describing.

I must just not be good, because I got my shield knocked out several times during the thunder fight and had to heal a bunch. The fight was also very different in terms of attacks and progression from the first water one, even though they looked similar in form. I think they do a good job with closure too since the sequences tie in with the character stories of that region, you get a heart, some nice new gear, and the dungeon's "role" in the narrative continues after you leave them. I'm glad I don't see these as bad things for the series, and instead view them as wholly refreshing for a series that was repeatedly criticized for not changing enough over a couple generations.
effingvic
Member
(03-20-2017, 07:03 PM)
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Sand boots are my favorite pants in the game.

I wish you could get a Sheikah armor that looked more like the kimono-like top they wear.
kunonabi
Member
(03-20-2017, 07:09 PM)
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Finished the shrines. I can honestly say I'm never replaying this game after I finish this 100% run. The shit dungeons and shrines are not something I ever want to bother with again. I'm going to spend today doing sidequests so I may or may not get to the final beast tonight.

I must say the shrine reward looks great.
The Lamonster
Member
(03-20-2017, 07:11 PM)
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Did the Thunder arena shrine quest (or whatever it's called).

Such a simple puzzle, but so satisfying to figure it out on my own.
Com Truise
Junior Member
(03-20-2017, 07:12 PM)

Originally Posted by Alienous

I do think the design of the 'dungeons' was a mistake. They made an attempt to translate some of the scale and open-ended nature of the world to the 'dungeons' themselves but I don't think they pulled it off well. They ended up feeling vapid to me, especially after completing the first one.

I wouldn't have minded regular old Zelda dungeons. An interior design more like interconnected shrines, complete with maps and keys, rather than multiple puzzles in a large space.



This would have been great, I think.

Yeah, this is what I expected from BotW before playing the game. The disappointment is real ;_;
I Wanna Be The Guy
U-S-A! U-S-A! U-S-A!
(03-20-2017, 07:15 PM)
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Originally Posted by The Lamonster

Did the Thunder arena shrine quest (or whatever it's called).

Such a simple puzzle, but so satisfying to figure it out on my own.

One of only 2 times in the game where rain as a mechanic is actually a good thing.
Akuun
Member
(03-20-2017, 07:16 PM)
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Two dungeons down now and I got the Master Sword. Also maybe 4-5ish memories to go.

I think I need a break. As great as this game is, the whole repetition of go here > climb tower > find and do shrines is starting to wear on me.

I also got a crapton of weapon upgrades. I suddenly went from rotating between crappy weapons to suddenly being overwhelmed by good weapons because I found that de-resting the weapons found near Hyrule Castle results in super strong stuff.

Fighting guardians doesn't seem so bad anymore because it seems the Master Sword makes short work of them.

By the way, are there any other interactions you could have with Paya besides just going "hey Paya, what's up?" It seems odd that that's all the talking you can do with her.
The Lamonster
Member
(03-20-2017, 07:17 PM)
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Originally Posted by I Wanna Be The Guy

One of only 2 times in the game where rain as a mechanic is actually a good thing.

Let me guess - the other piece of rubber armor is the other one?

Where you have to use Zora armor to swim up the waterfall and then drop a metal weapon on the hill to use lightning to break open access to the shrine?
Ultimadrago
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(03-20-2017, 07:17 PM)
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Originally Posted by Justinian

What you describe is endemic to open world games with character progression. I would say that BotW actually keeps it's challenge significantly better than other titles such as Skyrim or Witcher 3. Witcher 3 in particular completely lost me since it became such a cakewalk half way through I just wasn't having fun anymore.

I have to disagree Zelda keeping its challenge. The lack of enemy variety and open nature allowing you to find relatively powerful equipment early on (I'm still speaking about a few hours in and not minutes following the Great Plateau, of course) made the feel of sticking to the edge of my seat over any battle an unlikelihood. That said, I'm not a player that feels sheer difficulty makes an adventure. However, when I come to a "Major Combat trial" and know that it'll be the same enemy with the same pattern and only a single spawn, it takes the pressure out of the whole title. It actually bleeds into a late-game encounter making it also less interesting visually and mechanically, which was a disappointment.
Last edited by Ultimadrago; 03-20-2017 at 07:21 PM.
afternoon delight
Eat shit and die, Ricky!
Eat shit and live, Bill.
(03-20-2017, 07:18 PM)
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Finding unique horses is so much fun. Way more fun than other games with horses.

Originally Posted by Jangowuzhere

Snow areas are zero fun to explore in this game. Movement speed is reduced significantly and you can barely see what's infront of you.

Meh, I love the snowy mountains. It feels like an adventure.
xir
Likely to be eaten by a grue
(03-20-2017, 07:18 PM)
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Originally Posted by Speely

Just finished the Shrouded Shrine. So glad I went into it blind (har har) without being spoiled. Was silly fun.

This has been my favorite challenge in the game bar none. I love the use of light and darkness.
Dalek
Member
(03-20-2017, 07:23 PM)
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This game just blows my mind every day with something new that I find. Is there any doubt this is going to be the Game of the Year for 2017? Is there anything else coming out this year that could possibly come close?
atr0cious
Member
(03-20-2017, 07:23 PM)
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Originally Posted by Jangowuzhere

No, it doesn't. When it does, there is nothing interesting to look at either. The snow areas are completely devoid of interesting landmarks to seek out.

You see plenty of talus throughout the world. Not sure why an ice one is exactly special.

It's the placement of the talus. I was walking along the back boundary and decided to climb up, as I'm climbing up, I passed a small outcropping, and the way he's placed, it's only the one cube of ice like they'd been training me to melt for stones instead of three like the usual talus signifier. So it looks like a small reward for going up this part of the mountain, but then, as soon as you land, he rises up and you're fighting on the edge of cliff on the side of a mountain. Was so shocked, he one shotted me immediately.

And again subjective, but there are a lot of landmarks and interesting cliffs. Some cool hidden shrines, shield boarding course, just looking for the flags leads you to things, like a hinox.

Originally Posted by Ultimadrago

. However, when I come to a "Major Combat trial" and know that it'll be the same enemy with the same pattern and only a single spawn, it takes the pressure out of the whole title.

I think the designers realize this, which is why the pillars are gone. Instead they have metal cubes recessed into the ground. It's fun trying out different ways to take out the guardians using the runes.
Last edited by atr0cious; 03-20-2017 at 07:26 PM.
ridley182
aka Mister Chef
(03-20-2017, 07:25 PM)
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Originally Posted by The Lamonster

Did the Thunder arena shrine quest (or whatever it's called).

Such a simple puzzle, but so satisfying to figure it out on my own.

Yesss had a blast with that one.
Nyoro SF
Member
(03-20-2017, 07:26 PM)
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I actually really enjoyed the Divine Beast dungeons. My favorites were the Zora and Gerudo ones. My only complaint is that sometimes they felt too small-scale. If they were twice the size and had more interlocking difficulty then I would have approved. Wouldn't hurt also to increase the coloration and go for more of the region's theme but I think they wanted to keep the Sheikah theme consistent in design.

The idea of manipulating the whole dungeon to open up paths or solutions is really brilliant and a lot of fun. Feels like a fully realized continuation of the Forest Temple's hallway trick from OoT. Figuring out the trick behind manipulating the waterfall in the Zora one made me feel like a genius at least lol.
balladofwindfishes
(03-20-2017, 07:26 PM)
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Originally Posted by Jangowuzhere

Fuck man

Snow areas are zero fun to explore in this game. Movement speed is reduced significantly and you can barely see what's infront of you.

I love the Hebra area. Everything is so quiet and desolate, most of the time it's just Link and the snow, with the occasional wolf you need to shoe away with an arrow. Stal enemies seem to spawn a lot less out there, which helps.
gman7722
Junior Member
(03-20-2017, 07:27 PM)

Originally Posted by Dalek

This game just blows my mind every day with something new that I find. Is there any doubt this is going to be the Game of the Year for 2017? Is there anything else coming out this year that could possibly come close?


Red Dead 2 if it does come out this year. Even still, Zelda will win tons of GOTY awards at the end of this year.
Nyoro SF
Member
(03-20-2017, 07:28 PM)
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Originally Posted by balladofwindfishes

I love the Hebra area. Everything is so quiet and desolate, most of the time it's just Link and the snow, with the occasional wolf you need to shoe away with an arrow. Stal enemies seem to spawn a lot less out there, which helps.

Hebra also has the highest amount of snowboarding hype.

Sheikah Sensor goes off for the Shrine, it's down the mountain, TIME FOR SSX TRICKY BOIZ *fires up youtube playlist*
SomewhatGroovy
(03-20-2017, 07:30 PM)
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Originally Posted by Nyoro SF

I actually really enjoyed the Divine Beast dungeons. My favorites were the Zora and Gerudo ones. My only complaint is that sometimes they felt too small-scale. If they were twice the size and had more interlocking difficulty then I would have approved. Wouldn't hurt also to increase the coloration and go for more of the region's theme but I think they wanted to keep the Sheikah theme consistent in design.

The idea of manipulating the whole dungeon to open up paths or solutions is really brilliant and a lot of fun. Feels like a fully realized continuation of the Forest Temple's hallway trick from OoT. Figuring out the trick behind manipulating the waterfall in the Zora one made me feel like a genius at least lol.

I agree and was rather surprised to see some who outright hated them. I thought they were clever, simple, focused and capped with great boss fights each that played out like its own puzzle.

I , inadvertently of course, found myself beating them in order of most to least difficulty which was pretty neat.
kunonabi
Member
(03-20-2017, 07:32 PM)
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Originally Posted by Com Truise

Yeah, this is what I expected from BotW before playing the game. The disappointment is real ;_;

I expected stuff like a sprawling underground city where your actions can effect things on the surface and all sorts of interesting interactions to open up new locations and solve puzzles would occur. Not to mention rare treasures to find and new enemies to encounter. I also expected glorious boss battles that rampage through the dungeon and occasionally back out to the surface instead of some samey pushovers that just get dumped in a room.

Still, much like Oot, BotW is really just the sort of first draft at this new style of Zelda so it will probably take them a couple of tries to really perfect it.
Timeaisis
(03-20-2017, 07:32 PM)
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Originally Posted by Tom Nook

Didn't know if there is a painter clue for that one. I do know the location on that one, I just happen to find it while exploring around for seeds.

Clue:Forest area Northeast of Bottomless swamp.

Originally Posted by SomewhatGroovy

Check around Wetlandstable.

Cool, thank you both.

EDIT: Re: divine beasts. I didn't hate them like some, but I didn't love them either. I like the idea of large puzzle rooms, but in practice they weren't as fun as they seemed, and oftentimes more frustrating than fun (I'm looking at you, Ruta). Some, however were a perfect small dungeon (the Rito one, for example).

That being said, I almost would've preferred extended shrines as dungeons than divine beasts, if I'm being honest.

Or, better yet, much more complex divine beast "boss fights" a la Shadow of the Colossus. That would've been neat.
Last edited by Timeaisis; 03-20-2017 at 07:39 PM.
shadow_shogun
Member
(03-20-2017, 07:37 PM)
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After 138 hours, I finally completed this beauty. Unfortunately, I'm so burned out of this game that I can't even bring myself to finish Horizon: Zero Dawn.
Downhome
Member
(03-20-2017, 07:37 PM)
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Please no spoilers, but I have one question.

On "memories", how exactly do those work? Are they triggered automatically or must you do something to activate them? I'm 40 hours in asking this question, haha.
SuperOrez
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(03-20-2017, 07:39 PM)
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Originally Posted by Downhome

Please no spoilers, but I have one question.

On "memories", how exactly do those work? Are they triggered automatically or must you do something to activate them? I'm 40 hours in asking this question, haha.

There's a glowing light you just have to step on.
OrbitalBeard
Member
(03-20-2017, 07:39 PM)
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Originally Posted by Nyoro SF

I actually really enjoyed the Divine Beast dungeons. My favorites were the Zora and Gerudo ones. My only complaint is that sometimes they felt too small-scale. If they were twice the size and had more interlocking difficulty then I would have approved. Wouldn't hurt also to increase the coloration and go for more of the region's theme but I think they wanted to keep the Sheikah theme consistent in design.

The idea of manipulating the whole dungeon to open up paths or solutions is really brilliant and a lot of fun. Feels like a fully realized continuation of the Forest Temple's hallway trick from OoT. Figuring out the trick behind manipulating the waterfall in the Zora one made me feel like a genius at least lol.

Yeah, they've been great. No complaints from me. I don't even feel they were too small.
Ultimadrago
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(03-20-2017, 07:42 PM)
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Originally Posted by Downhome

Please no spoilers, but I have one question.

On "memories", how exactly do those work? Are they triggered automatically or must you do something to activate them? I'm 40 hours in asking this question, haha.

After you obtained the Camera there will be (No Story Spoilers) locations that are hinted in the stock images. You can talk to the painter you likely met in Kakariko, that you may also find in different stables around the world and he will give you an extra clue based on one of the images. In these exact locations, there will be a shiny yellow aura. If you Examine it, Link will remember a part of the past and a cutscene will play. Afterwards, the cutscene will be replayable and saved in your main menu. There are 12 optional ones and 5 you get from the story as you progress through the major areas.
Downhome
Member
(03-20-2017, 07:42 PM)
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Originally Posted by SuperOrez

There's a glowing light you just have to step on.

Thanks, I have yet to even find a single one then.

I finally rode a big deer though!

It wasn't on purpose, I had no clue it could even be done, and my stamina is so low that I couldn't hold on. I was paragliding down from a big cliff, ran out of stamina, and LANDED on one, then all of a sudden it's going crazy bucking and I'm trying to hold on all the while wondering just what in the world was happening. I thought I was dead, but nope, it inadvertently saved me then tossed me off!

Every single time I play I find something that blows me away. I've never played anything that did that to me before. It's so amazing.

EDIT:

Originally Posted by Ultimadrago

After you obtained the Camera there will be (No Story Spoilers) locations that are hinted in the stock images. You can talk to the painter that you may find in different stables around the world and he will give you an extra clue based on one of the images. In these exact locations, there will be a shiny yellow aura. If you Examine it, Link will remember a part of the past and a cutscene will play. Afterwards, the cutscene will be replayable and saved in your main menu. There are 12 optional ones and 5 you get from the story as you progress through the major areas.

Thanks to you as well!
Last edited by Downhome; 03-20-2017 at 07:45 PM.
Ogodei
Member
(03-20-2017, 07:44 PM)
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Originally Posted by Moff

Gerudo highlands is easily the worst zone in the game, but not because of the snow, just because obviously no effort went into it

Hebra Mountains is a very nice zone that invites exploration at every turn. You also often have clear weather, I don't know why you'd imply it had always poor visibility.

This comment and the unclimbable mountain in the highlands makes me think the story DLC will be focused here. Definitely the most barren and pointless region, even the Yiga Hideout is technically in the Wasteland region.

Edit: I've found four memories so far, that i can lend help on:

1) The image with Hyrule castle, a river, and a flying bird in the distance. This is found on the western slopes of Eldin. Go to a point on the western slope of the region where you're looking out at the Forest Tower and hunt around those ledges.
2) The image with the squareish mountain and a bridge. This is northeast of Hylia bridge, near the river that drains into the lake. The tree in the picture is the only tree around that spot.
3) The image with the Dueling Peaks in the background. Pretty straightforward. Take the canyon between the Dueling Peaks as your starting point and go due West until you come upon a patch of woods that look like the trees in the picture
4) The Bazaar. This one doesn't even need spoiled, the Bazaar in the desert is right there in the picture!
Last edited by Ogodei; 03-20-2017 at 07:49 PM.
QuixoticNeutral
Member
(03-20-2017, 07:49 PM)
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Well, it looks as though my unintended, emergent ambition to complete all shrines without bringing down a single Divine Beast is at an end, as after 108 shrines, I finally ran into one (and an obviously placed one, at that) which told me flatly that it can't be done; Beast first, come back later. The Sand-Seal Rally. I bypassed a lot of the minigames until very late, and didn't realize until last night that this particular challenge unlocked a shrine, only you're not allowed to do it while Vah Naboris is still stomping around the desert. I'm sure there are other ones, too: of the shrines I haven't done, I know where about half of them are but not how to enter them, and was definitely beginning to think that some of them had a part of the main quest as a prerequisite. (Not a surprise, as some of the other shrines required other intermediary stages of things filed under "Main Quests", namely access to towns.)

I'm now at 109 shrines and 368 Koroks, and after exploring much of Hyrule Castle without finishing it, I think I'm ready to hit some dungeons at last and see what else unlocks from there. I guess I should eventually talk to Impa, too. Of course, I've been saying that repeatedly for a week now, but what's changed is that now the game has given me some closure on the matter of whether "all shrines before Beasts" is even achievable.

Speaking of Hyrule Castle, I loved the method for obtaining the Hylian Shield. It felt like an earned accomplishment, but one fully within reach of players who choose to hit the castle as early as they can. I was also surprised and delighted to find all three of the dragon fangs in chests around the castle, as I had no idea they were there, only to notice that they were fangs, not horns, and therefore not the parts I needed to finish upgrading my Barbarian set. I don't know what the fangs are for, but I look forward to finding that out for myself.

Originally Posted by The Lamonster

Did the Thunder arena shrine quest (or whatever it's called).

Such a simple puzzle, but so satisfying to figure it out on my own.

This is another one that makes me wonder what other people did to get through it, as my own solution for it was rather hacky and I know there must be other ways. I dislike moving objects by putting them in stasis and hitting them, and avoid it by any means possible if an alternative presents itself, so for the orbs outside the central area, I ran around the perimeter until I found just the right spot to place a barrel, hop on the barrel while carrying an orb, and get enough height to chuck the orb into the elevated ring. It took a few attempts to get the barrel and the hopping just right without knocking everything over.
I Wanna Be The Guy
U-S-A! U-S-A! U-S-A!
(03-20-2017, 07:49 PM)
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Having dogs roll over and not having the option to rub their belly is utter bullshit. This is almost as bad as the lack of dungeons. They need to add a pet button for DLC.
Leondexter
(03-20-2017, 07:51 PM)
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Originally Posted by I Wanna Be The Guy

Having dogs roll over and not having the option to rub their belly is utter bullshit. This is almost as bad as the lack of dungeons. They need to add a pet button for DLC.

Buy the dog Amiibo.
Reckless Onion
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(03-20-2017, 07:52 PM)
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Is there a way to quickly drop weapons,bows and shields?
Weebos
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(03-20-2017, 07:53 PM)
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I have 116 Shrines completed, the rest I plan to do tonight, then I'll probably be waiting for the season pass content. Or farming the upgrade materials.

Over 75 hours so far, what a great game.

Originally Posted by Reckless Onion

Is there a way to quickly drop weapons,bows and shields?

You can throw your equipped weapon, no quick way for bows and shields.
pringles
Member
(03-20-2017, 07:54 PM)
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Originally Posted by Dalek

This game just blows my mind every day with something new that I find.

Same. Just today decided to explore some of the southern part of the map and I found so much cool new stuff. Can't believe I still have like 4 entire regions that I've barely set foot in.
Reckless Onion
Member
(03-20-2017, 07:55 PM)
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Originally Posted by Weebos

I have 116 Shrines completed, the rest I plan to do tonight, then I'll probably be waiting for the season pass content. Or farming the upgrade materials.

Over 75 hours so far, what a great game.



You can throw your equipped weapon, no quick way for bows and shields.

seems like a huge oversight with al the friggin micromanagement even an hour into the game
Xenoboy
Member
(03-20-2017, 07:55 PM)
Xenoboy's Avatar
I got up to Mount Lanayru, so cool and the whole sequence that comes with it :D

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