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Nymerio
Member
(02-22-2017, 05:31 PM)
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Damn right, I've been farming! I've been playing in short spurts and I always kill everything I can find whenever I revisit an area.

I just put everything I had into physique to survive a bit better.

Another question though: If I have one Cold Stone in each of my weapons, do the buffs stack if I activate both?
Last edited by Nymerio; 02-23-2017 at 07:13 AM.
Purkake4
Member
(02-22-2017, 08:46 PM)
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Originally Posted by Nymerio

Damn right, I've been farming! I've been playing in short spurts and I always kill everything I can find whenever I revisit an area.

I just put everything I had into physique to survive a bit better.

Another question though: I've I have one Cold Stone in each of my weapons, do the buffs stack if I activate both?

Most stuff stacks, but auras do not. Also be sure to equip and use the aura skill, it does not work automatically.

A good newbie tip is to use all the (completed) components you find, you will get more than enough and it's fun to experiment. There's whole builds around using skills from components as the main damage skill.
Cracklox
Member
(02-23-2017, 03:53 AM)
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Yup, good advice about components. Given the coldstone auras don't stack, you may want to look at adding a chilled steel to one of your weapons, which grants an ice spike skill. If you've got a some extra cold damage, then it can trash most stuff pretty quickly through to the end of normal. Or you could just leave both coldstones for the extra damage conversion. Up to you really.

Searing embers skill is good as well (fireblast) but you have access to more cold damage as a spellbreaker so a chilled steel would probably work better.

Also the inventor in devils crossing can remove components from weapons but you lose the weapon in the process (or vice versa) this is good when leveling and replacing your gear fairly often, as you don't have to waste another completed component

- edit - actually a searing ember would work pretty well, if you're using flash freeze. That has a big fire resistance debuff, leaving shit to melt to fireblasts
Last edited by Cracklox; 02-23-2017 at 04:34 AM.
Nymerio
Member
(02-23-2017, 07:18 AM)
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Yeah, I made my way to Homestead last night and was annoyed by how spiky the difficulty seemed to be. One moment I'm trashing everything and in the next one of those elemental revenants completely shits on me. Never had these problems when I played a ranged character but I started looking for resistance gear. When I couldn't find anything I finally figured out I could try crafting. I've now put components into every slot and my resistances are at an acceptable level. Can't wait to play again tonight.
Cracklox
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(02-23-2017, 01:33 PM)
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Originally Posted by Nymerio

Yeah, I made my way to Homestead last night and was annoyed by how spiky the difficulty seemed to be. One moment I'm trashing everything and in the next one of those elemental revenants completely shits on me. Never had these problems when I played a ranged character but I started looking for resistance gear. When I couldn't find anything I finally figured out I could try crafting. I've now put components into every slot and my resistances are at an acceptable level. Can't wait to play again tonight.

Ha. yeah revenants were buffed a few patches ago. They used to be pushovers but not anymore.

Also, if you were getting murked by them in the steps of torment, that's a pretty high level area designed for later on, so they can be extra rough in there if you're not prepared
Purkake4
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(02-23-2017, 01:35 PM)
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There's also some enemies having high resistances to specific damage types, which will make it spikey if you are relying on just one or two.

Kind of like those specter things in D2 Arcane Sanctuary with 90%+ physical resistance.
Nymerio
Member
(02-24-2017, 07:19 AM)
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Woah, runnin around with components on every item is like a night and day difference. Was tearing through stuff yesterday without much problems.
Purkake4
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(02-24-2017, 02:25 PM)
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That's what they're there for. The real fun begins at the higher difficulties.
Nymerio
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(02-25-2017, 08:36 AM)
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Level 47 now, next stop: Necropolis. I'm really happy with the Spellbreaker now. Tearing through most stuff like it's nothing, only cold resistant enemies are a bit of a chore.
Auraela
Junior Member
(02-25-2017, 09:20 AM)
When the expansion comes will someone make a new OT ? This game deserves so much more attention n i think that will help. Most expansions get new thread. Reaper of souls warcraft expansions etc
NoblesseOblige
Banned
(02-25-2017, 09:29 AM)

Originally Posted by Auraela

When the expansion comes will someone make a new OT ? This game deserves so much more attention n i think that will help. Most expansions get new thread. Reaper of souls warcraft expansions etc

If there's interest in it. I don't even mind if somebody else wants to make it. I had more plans when I made this one but then life happened and then when I had more time for games I got distracted by other titles. I still load Grim Dawn up time to time but not enough to really create discussion.
Cracklox
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(02-25-2017, 11:19 AM)
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Originally Posted by Nymerio

Level 47 now, next stop: Necropolis. I'm really happy with the Spellbreaker now. Tearing through most stuff like it's nothing, only cold resistant enemies are a bit of a chore.

Might need to start looking at resist reduction options if you aren't already

Now. Maybe I should have said something earlier, but... cold damage isn't the greatest damage type to focus solely on when it gets to higher level. The gear support isn't great and outside of Nightblade, not too many classes have much access to it. Also the devotion support isn't great either compared to other damage types. Not that it doesn't work, but if you want to build an OMGFACEROLL4LOLZ endgame type build, cold probably isn't the best. The strongest spellbreaker builds at the moment are based around phantasmal blades, which is more vitality

My level 85 cold based spellbreaker has the most dust collected out of all my toons right now. He's sitting at the end of Ultimate, and feels a bit broken with the way the game is at the moment, and I'm not exactly sure how to fix him with out respeccing him away from cold damage.


Originally Posted by NoblesseOblige

If there's interest in it. I don't even mind if somebody else wants to make it. I had more plans when I made this one but then life happened and then when I had more time for games I got distracted by other titles. I still load Grim Dawn up time to time but not enough to really create discussion.

Don't look at me, I just comment here.

But for real, we've gone 7-8 pages in a year and half of that feels like me :/ with the main game. I'm not sure it'll be worth tbh. That said, maybe a topic or 2 in gaming up to and when it releases definitely wouldn't hurt.
Nymerio
Member
(02-27-2017, 06:49 PM)
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Quick question: I'm at the inner necropolis, once I clear the game on veteran do I directly move on to elite or whatever it's called or should I farm better gear for a bit?
Purkake4
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(02-27-2017, 06:51 PM)
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Originally Posted by Nymerio

Quick question: I'm at the inner necropolis, once I clear the game on veteran do I directly move on to elite or whatever it's called or should I farm better gear for a bit?

You're supposed to mess up the three blood wagons and then go fight the not-cthulhu in the middle dungeon.

If you're done with that, make sure you've gotten all the golden chests, as they will give you one epic item guaranteed. Also a good idea to do each of the three roguelike dungeons once.

Edit: Plus, there's two totally secret areas.
Last edited by Purkake4; 02-27-2017 at 06:54 PM.
Nymerio
Member
(02-27-2017, 08:26 PM)
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Meh, that was kind of anit-climactic. I'll get those golden chests tomorrow and do the roguelike dungeons.
Last edited by Nymerio; 02-27-2017 at 10:28 PM.
j-wood
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(02-27-2017, 08:42 PM)
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I really want to love this game, but I'm getting constant stuttering. Has anyone else experienced this? I have a gaming laptop with a 1060 (the 6gb variant) and a i7 HQ CPU, 16GB of ram.

I'm running at 1080p, settings maxed. If I turn off vsync, i can get above 100fps, so it's not that my hardware can't handle the game. But i'll go to kill a guy, and it just stutters, fps drops to 5 or less, then jumps right back up.

Is there a known issue or anything? I read somewhere that cloud saves could be causing it, so I turned that off. Still had the issue though.
Purkake4
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(02-28-2017, 12:43 AM)
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Originally Posted by Nymerio

Meh, that was kind of anit-climactic. I'll get those golden chests tomorrow and do the roguelike dungeons.

Yup, hope the expansion makes the end fight bit cooler.

Originally Posted by j-wood

I really want to love this game, but I'm getting constant stuttering. Has anyone else experienced this? I have a gaming laptop with a 1060 (the 6gb variant) and a i7 HQ CPU, 16GB of ram.

I'm running at 1080p, settings maxed. If I turn off vsync, i can get above 100fps, so it's not that my hardware can't handle the game. But i'll go to kill a guy, and it just stutters, fps drops to 5 or less, then jumps right back up.

Is there a known issue or anything? I read somewhere that cloud saves could be causing it, so I turned that off. Still had the issue though.

Yeah, it's a known issue. There's multiple things that can cause it from cpus stuttering on loot tables to cloud saves. Try these solutions.
Auraela
Junior Member
(03-01-2017, 09:11 AM)
On sale on website for 1 year release. Im.guessing itll be a steam weekend sale too
Nymerio
Member
(03-02-2017, 11:03 AM)
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So, I went to Port Valbury and it didn't go so well. Some boss one-shot me because I thought I could tank his little meteor shower. I did manage to clear the Steps of Torment without any difficulty though. I'm now trying to get all the one-shot chests I missed and finishing up the new quests I got through higher reputation levels.

E: And I hate the green aether corruption stuff on the ground with the crystals you have to destroy. It's the most annoying element in the game for me, I hate dealing with that stuff. I wish they'd dial it down a notch.
Last edited by Nymerio; 03-02-2017 at 11:05 AM.
Cracklox
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(03-02-2017, 04:03 PM)
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Ya Port Valburys tough. It was only added recently and is noticeably harder then the other two. That's in part to the forkin floor damage. The boss is probably the toughest of the 3 as well. He becomes a real dps check when his health gets low.

Although I haven't played SoT in a while, that's supposed to be a little harder now too. BoC is still probably the best though. There's a ton of xp to be had there, and I think has the most guaranteed hero spawns of the 3.

Oh and if your level 50, I'd get cracking in elite. Its where the game starts to get interesting as purples start to drop, and builds really start to come together only to be murdered over and over in ultimate ;)
Nymerio
Member
(03-03-2017, 07:53 AM)
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Yeah, I think I'll do one run through the Bastion of Chaos and move on to Elite.
Nymerio
Member
(03-05-2017, 06:48 PM)
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I realized you can apply augments on top of components, now I actually have some aether resistance... Just got to Act 2 on elite difficulty and I'm pretty happy with my resistances now. Kind of facerolling it at the moment, I think I'm a bit overleveled...

Cracklox
Member
(03-06-2017, 01:36 AM)
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Ha, Aether resist. You used to be able to get away with ignoring it, but now with Port Valbury and a buff to those aether wraiths in the rotting croplands amongst other things, it's hard to get away with. Not to mention crucible, where its pretty much suicide without it. Come Ultimate (and especially if you dabble in crucible) some stun resist will help too. That can be easier said then done though. It's a tricky stat to find

Augs can only start to be applied at level 50, and when you have faction rep, I believe, at honored. At that point its just rings, ammy and weapons. There's also another tier at 70 when you have them at revered status, that allows you to put them on all gear. Your resists take another hit when you go to ultimate, so they can get tricky to balance and thats where those augs come in. They finally just added to the UI showing how much over cap you are too, which is really helpful when trying to balance them all.

As for facerolling act 2 of elite (you shouldn't be too much higher then lvl 60), you're doing far better then my first character. Resists? What are they? However the last patch or 2 (aside from some nerfs at the top end) did apparently smooth out the difficulty curve on the way to ultimate. I haven't leveled anyone since those changes though and plus when you know what you're doing, elite is (or at least was) mostly pretty easy.

Either way though, good job, and keep going :) You want to be part of the 3% right?
Nymerio
Member
(03-06-2017, 08:02 AM)
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I just dinged 60 and I'm making my way to Homestead. The difficulty went up a bit when I got to the Arkovian Undercity. I thought I could probably still do the quest where you have to kill the three guys in there but the second guy one-shot me with the ice meteor thing he has. I think I'll leave this for later. I have to say though, I'm really impressed by how the difficulty scales in this game. It was a bit too easy for a while there, probably because I overleveled a bit, but generally the game does a great job at adjusting the strength of the mobs. I also really like that there are areas I just can't do yet and will have to revisit later.
Cracklox
Member
(03-07-2017, 01:10 AM)
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This is nice

Grim Misadventure #113: Altered Skill

Grim DawnÂ’s itemization is quite vast and complex. Legendary items feature a wide variety of skill procs and granted abilities, but still it felt like something was missing from the formula. With the expansion, we look to improve upon the vast array of items available to you by introducingÂ…Item-granted Skill Modifiers!

What does that mean exactly? It means that in addition to the basic attributes such as damage bonuses, health and resistances, items will be able to also Modify your Mastery skills. This means we will be able to introduce new effects, debuffs or even completely change the damage of an ability through equipment.

Nymerio
Member
(03-17-2017, 04:53 PM)
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Just got the Crucible DLC on sale on steam. This is more fun than I thought it would be, I only played a couple of rounds though and haven't yet managed to even get to wave 100. These damn stone throwing things keep one-shotting me when more than one of them throws their stupid stones at me and I don't have time to react :(
Cracklox
Member
(03-18-2017, 04:19 AM)
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Welcome to the endgame. Some people farm nemesis, I die over and over in the crucible. I have 15 level 85 toons, all beaten ultimate, all pretty well geared (none optimally though, cos drop rates) and can clear 150 waves on the second difficulty now with 8 of them. And most of those require some good rng to not get a fucked up nemesis combo. Two of those clears were just yesterday too, including my cold based, sky shard spellbreaker, who after repeccing devotions and making a couple of other changes is a bit of a beast all of a sudden.

Up to 100 is easy, but those last 50 with multiple nemesis on waves can be complete fuckery. I haven't even toyed too much with Gladiator yet, because I want to be able to reliably clear challenger first.

And yeah, I've died more times to those shamblers then probably anything else (although Iron Maiden would be catching up). Their fireball rocks deal a stupid amount of physical damage. Without 20+ percent physical resist, just one of them can knock half a health bar of a character with 10k hps. The trick is to get in close, and finish them quick. They only throw the fireballs if you are staying at range. They hit pretty hard in close as well, but their stuff is pretty massively telegraphed so its pretty easy to stay out of the way of. There's still the issue of 'oh look some stars on this side of the map let me just make my way over there and - ' *cops five offscreen fireballs to the head* Rip :(

Another tip is the crucible is no place for glass cannons. You can (and I have) scrape through aspirant 150 with a hell of a lot of pot guzzling, but challenger, especially wave 50+, is damn near impossible without a slightly more defensive setup. You want to aim for at least 2k DA, and around 10k hps (by level 85), give or take, which is easier said then done, especially on a class like spellbreaker (mine now has just over 2k and 9.2k). Also defensive devotions are a must. Some good ones of the top of my head that grant defensive skills are giants blood, tree of life, chariot of the dead and scales of ulcana. Don't be fooled by turtle shell or arcane barrier though. They're ok at lower levels, but in Ultimate its not worth it. The shields have zero resists, so the 3k mitigation disappears, just as quick as you see it go up. Other nodes you want to look at for defensive purposes are solemn watcher, wolverine, the eel (my homie), empty throne (resists, especially stun) and targo the builder. Or basically anything with a percentage boost to DA is pretty valuable

Also, if you aren't, chuck at least 1 point in nullification. Don't be put off by it's long cooldown. It makes bosses with auras, like shield and deflect absolutely trivial. Looking at you Cronley
Nymerio
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(03-18-2017, 08:38 PM)
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I just cleared Elite yesterday and did some Crucible runs. Wave 89 was the best I could do. Haven't looked at respeccing devotions yet though and I currently only have points in offensive stuff. I really do enjoy having to think about resists and all that though. Spent a good amount of my playing time today just adjusting my components and augments to optimize my resists on ultimate.

Edit: Huh, respecced my devotions to a more defensive spec and managed to clear wave 100.
Last edited by Nymerio; 03-19-2017 at 10:31 AM.
Purkake4
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(03-20-2017, 05:41 PM)
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So the other expansion mastery will be Necromancer.

Let’s take a quick look at some of the skills available to necromancers:

Please note that as the masteries are still under development, the following information may change by release.
Necromancers employ horrifying minions and debilitating spells that harvest the very souls from their foes, making them a deadly combatant at any distance. Their greatest strength lies in the use of Aether and Vitality magic, though they do not shy away from using Cold and Poison as well.

Drain Essence
”Necromancers firmly believe in the concept of greater good, and sometimes the greater good means that one's life essence must be sacrificed so that another may live. Though this transfer is frowned upon, some practitioners have trouble resisting the temptation of raw vital energy.”

Who needs potions when you’ve got enemies? Healing yourself is just a mere foe away. With sufficient practice, a necromancer can cause this ability to consume vitality from additional nearby foes as well.

Raise Skeletons
”The art of reanimating skeletal remains is among the first rites of aspiring Necromancers, but also one of the most rudimentary. Through sheer will, a Necromancer may call upon the spirits beyond the veil and draw them into the bones of the deceased. Should the ritual succeed, skeletal minions, loyal only to the summoner, shall rise. However, due to the unstable nature of the spell, such minions will not remain standing for long.”

A necromancer is not complete without an arsenal of undead minions to do his bidding. With this ability, you raise three skeletons to serve you. More powerful minions have a chance to emerge at higher ranks. Bring forth any combination of warriors, archers, mages and revenants.

Further mastery through modifiers increases the summon limit as well as the longevity and durability of your undead servants. When fully trained, any foes you slay have a chance to reset the cooldown.

Necrotic Edge
”By striking with the chill of the grave, your attacks inflict instant necrosis upon the afflicted wound, the sight of which can cause even the most resolute foes to falter.”

This devastating weapon pool proc strikes foes with chilling fear. While it works with any weapon type, it cleaves additional foes when used with melee weapons.

And more…
Shatter the souls of your enemies to conjure violent wraiths. Bolster your minions with necrotic powers. Fill the battlefield with disease and rot. The Necromancer offers cruel new ways to dispose of your pathetic enemies.

Class combination names you can look forward to: Apostate, Cabalist, Death Knight, Defiler, Reaper, Ritualist and Spellbinder.

Lanrutcon
Member
(03-20-2017, 05:52 PM)
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New masteries? cool.

Transmog system? GOTY FIGHT ME ON THIS I DARE YOU

Still no tentative on the xpac release date?
Purkake4
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(03-20-2017, 08:23 PM)
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Originally Posted by Lanrutcon

New masteries? cool.

Transmog system? GOTY FIGHT ME ON THIS I DARE YOU

Still no tentative on the xpac release date?

AFAIK it's just 2017. I'd guess like fall-ish?
Poodlestrike
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(03-20-2017, 09:49 PM)
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Originally Posted by Purkake4

So the other expansion mastery will be Necromancer.

Yessssss


YEEEEESSSSS


YEEEEEEEEEEEEEEEESSSSSSSSSSSS

I cannot WAIT for this.
Cracklox
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(03-21-2017, 02:01 AM)
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Originally Posted by Purkake4

So the other expansion mastery will be Necromancer.

I'm gunna be that guy and say I'm a little underwhelmed. I was hoping if they did necro, it would be a fresh take, like an Aetherial witch that can summon aether corruptions and such. But nope, looks like a pretty traditional necro, which another big arpg out there also happen to be adding to their game this year as well. Not to mention the slight lore implications with Kymons Chosen

I'll wait and see though. I'm sure there'll be interesting stuff in there

Originally Posted by Lanrutcon

New masteries? cool.

Transmog system? GOTY FIGHT ME ON THIS I DARE YOU

Still no tentative on the xpac release date?

They have said Q1/Q2 this year. But being a small team, and the scope of this xpac is pretty big, we'll see
LurkerPrime
Member
(03-21-2017, 08:16 AM)
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Death Knight! YES!

Now I just need a cursed runeblade and I can really get into this role.
Cracklox
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(03-22-2017, 05:39 AM)
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Haha. Yeah, Death Knight is the one necro combo I'm interested in. Not sure how well it will synergize with Soldier, but it sure could be fun to roleplay.

Lord Soth shall be his name
Last edited by Cracklox; 03-22-2017 at 05:44 AM.
Cracklox
Member
(Yesterday, 12:10 PM)
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Its a couple of days old now but see link below for 1st look at the two new masteries by one of the devs on twitch.

https://www.twitch.tv/videos/130250800

Necro channeled beam looks nuts. And the Inquisitors traps look pretty rad as well.
Purkake4
Member
(Yesterday, 08:11 PM)
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Looks cool, I wonder how much more they'll add to the world? I'm guessing one new act.
Cracklox
Member
(Today, 01:50 AM)
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I'm guessing (pretty sure it was confirmed somewhere) one act which will entail something along the lines of

- save Ulgrim from the void to give us reason to deal with more Cthonics.
- start the trek to the capital through the Ugdenbog (and maybe one or two other areas) and likely deal with a new faction or two on the way
- get to capital and deal with the aetherial threat once and for all

They also hinted in that stream that the new devotions aren't to far off from being shown. Looking forward to that. Can I get a proper tier 3 constellation for lightening builds please?

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