• Register
  • TOS
  • Privacy
  • @NeoGAF
  • Like

TheWorthyEdge
Member
(03-27-2017, 07:05 PM)
TheWorthyEdge's Avatar

Originally Posted by MythicReclaimer

Overall, Toughness took a major hit with the 1.6 Update in or out-of-cover. You should have your Damage Mitigation at 33% and you can try and get your Toughness up closer to 400K but you'll still go down rather quickly. You can also try using gear/player talents that increase armor/damage mitigation.

I wouldn't use a sniper-centric setup to be honest as it just isn't multi-purpose enough especially with AlphaBridge.

A sniper-only build is hard to incorporate anywhere in this current iteration of the game yet as a secondary weapon it is quite useful especially for Legendary missions.

What kind of build is heavily favored currently?
fr0st
Member
(03-28-2017, 02:55 AM)
fr0st's Avatar
Got a fucking Damascus from the weekly wtf
Ruthless_Barbarian
Member
(03-28-2017, 05:52 AM)
Ruthless_Barbarian's Avatar

Originally Posted by TheWorthyEdge

What kind of build is heavily favored currently?

Depends on the activity you're doing.

High end build is OP and versatile, works very well for most activities.

Tactician (healer or seeker mines) as a support build.

Striker and Sentry for dps are really good.

There are other combinations of sets that work well and this patch has seen the most diverse builds since launch, so try out different ones to see what suits you.

What you can safely ignore is Hunters faith. Dismantle on sight.

Originally Posted by fr0st

Got a fucking Damascus from the weekly wtf

I got 12 exotic caches this week and everything was trash. 4 ninja bags, 2 golden rhinos....
GazzaGSi
Member
(03-28-2017, 11:38 AM)
GazzaGSi's Avatar
Seems there's a new God mode, all weapon talents on one gun. Haven't seen it in action myself but afew are reporting it:

https://youtu.be/sHj-PTHRyL0

Bang on 4 Alpha Bridge pieces and the requirements do not need to be met.
Insane Metal
Dispensed Internet Salt
(03-28-2017, 01:35 PM)
Insane Metal's Avatar

Originally Posted by GazzaGSi

Seems there's a new God mode, all weapon talents on one gun. Haven't seen it in action myself but afew are reporting it:

https://youtu.be/sHj-PTHRyL0

Bang on 4 Alpha Bridge pieces and the requirements do not need to be met.

Thanks, that's my video. 😛
GazzaGSi
Member
(03-28-2017, 01:42 PM)
GazzaGSi's Avatar

Originally Posted by Insane Metal

Thanks, that's my video. 😛

I thought it it was as I recognised the YouTube name but wasn't 100% lol

I've been forcing myself to play last stand to try and like it but think I'll wait now until this is patched, especially with the Destiny update coming I'll go on that for abit.
GazzaGSi
Member
(03-28-2017, 05:56 PM)
GazzaGSi's Avatar
Invisibility is also back. GJ massive.
Ruthless_Barbarian
Member
(03-28-2017, 06:00 PM)
Ruthless_Barbarian's Avatar

Originally Posted by GazzaGSi

Invisibility is also back. GJ massive.

lol came here to post that

https://youtu.be/bXddIMAcMCc
GazzaGSi
Member
(03-29-2017, 08:53 PM)
GazzaGSi's Avatar
Slight medkit buff coming tomorrow:

Here are the changes to be implemented with the March 30th maintenance.

Fixed an issue where agents would be credited for getting an explosive kill for an assignment, as long as they didn’t kill the target with physical damage.
Fixed an issue in Last Stand where agents received two different marks for killing an agent while in the downed state.
The amount of healing from medkits has been slightly increased.
Fixed an issue where the Shock Turret damage indicator would last a long time even though the turret wasn’t doing any damage.

Leyasu
Member
(03-30-2017, 08:48 AM)
Leyasu's Avatar

Originally Posted by GazzaGSi

Slight medkit buff coming tomorrow:

Shame that they are going to leave survival untouched.
MythicReclaimer
Member
(03-30-2017, 02:32 PM)
MythicReclaimer's Avatar

Originally Posted by Leyasu

Shame that they are going to leave survival untouched.

You have a bit of hope with the 1.7 Update as the game will probably change in drastic ways yet again which is the only consistency they've shown in a year+.
Leyasu
Member
(03-30-2017, 02:34 PM)
Leyasu's Avatar

Originally Posted by MythicReclaimer

You have a bit of hope with the 1.7 Update as the game will probably change in drastic ways yet again which is the only consistency they've shown in a year+.

Lol.

Man, survival was great until the last Thursday. I can't believe what they did to it.
TheWorthyEdge
Member
(03-30-2017, 11:53 PM)
TheWorthyEdge's Avatar
I really want a good LMG tank build. What are the best gear sets for this?
Ruthless_Barbarian
Member
(03-31-2017, 12:21 AM)
Ruthless_Barbarian's Avatar

Originally Posted by TheWorthyEdge

I really want a good LMG tank build. What are the best gear sets for this?

Lone star or Alphabridge, but you could make it work with Final Measure, Tactician, etc.

LMG's are the weakest class of weapon right now.
MythicReclaimer
Member
(03-31-2017, 01:09 AM)
MythicReclaimer's Avatar
So there is a Division themed pack including an outfit, gear patches,and weapon (LVAO-C) in Ghost Recon Wildlands now. You can get the pack for free in the Ubisoft Club.
jbortz78
Member
(03-31-2017, 11:49 AM)
jbortz78's Avatar

Originally Posted by TheWorthyEdge

I really want a good LMG tank build. What are the best gear sets for this?

If you want tank build I would recommend D3 set 4 pieces and backpack which gives more skill power att full health and savage gloves. Focus on electronics and firearms instead of stamina.
TheSeks
Banned
(03-31-2017, 01:29 PM)
TheSeks's Avatar
https://www.reddit.com/r/thedivision..._last/dfmvgfj/

OMG. LMAO.
MythicReclaimer
Member
(03-31-2017, 03:08 PM)
MythicReclaimer's Avatar

Originally Posted by TheSeks

https://www.reddit.com/r/thedivision..._last/dfmvgfj/

OMG. LMAO.

There is room for both especially considering the differences in gameplay and the setting/atmosphere each offers/will offer but you gotta have fresh and engaging content and that's where the Division will probably be in trouble especially if Destiny is what folks are expecting it to be concerning the initial content.
MegamanXZero
Member
(04-08-2017, 02:59 PM)
MegamanXZero's Avatar
lol, is anyone still playing this?
I fired up this game after almost half year of absence. Trying to find someone through matchmaking for the Clear Sky Incursion, but I guess everybody is playing end-game DLC stuff. D:
Last edited by MegamanXZero; 04-08-2017 at 03:06 PM.
Ruthless_Barbarian
Member
(04-08-2017, 03:01 PM)
Ruthless_Barbarian's Avatar
Hard to find players for Incursions, you'll have better luck matchmaking for legendary missions.

Everyone is playing other games
GazzaGSi
Member
(04-08-2017, 08:31 PM)
GazzaGSi's Avatar
As much as I hated Last Stand for the first few weeks and during the PTS it's started to grow on me. Well, I'm playing it, maybe grow on me is abit far lol but been having some half decent games with afew captures and 10+ kills most rounds normally ending up around a 20k score. Nothing spectacular but a mega improvement compared to when I was first finishing a game with around 6k.

What I find is and what has always been known is that Massive are too slow at deploying fixes in updates. When something is so broken other devs will have a fix/patch in days and the problem will be sorted. Leaving these problems in place until the next patch is ridiculous and just turns people off/pushes them to something else.

For what it's worth, I'm currently using 2 builds in Last Stand (come on Loadouts ffs!), this has been my main: (2 bullfrogs now, ditched the LWM4)



I tend to try and keep bouncing off cover for the extra stability from the talent and it drops enemies impressively quick. It's probably one of the reasons why I'm playing Last Stand to see how different builds work rather than knowing what it takes to kill an NPC and just stick with it.

My second build which is out of the norm for me because I despise shotguns but couldn't say no to try it out when I recently got an awesomely rolled Sausage k2 with almost 350% stagger, 120k pellet bullet damage with Responsive, Brutal and Unforgiving. Paired it with a 4 piece Striker set due to how quick the stacks build up and the obvious in the spare 2 gear slots, barrets and specialised.

Using an MP5 ST as the secondary and with pulse for the extra crit that that performs well too.

Again, got some top kills in out numbered situations with the Sausage build and its that I'm enjoying most from Last Stand, just experimenting with different things and see how it goes.

Seeker Mines can go take a jump though, I won't scrape the barrel that low and use them with how pathetic and frustrating they are. Had some fantastic 1v1s using cover, acouple of nades thrown at each other trying to get each other in the open, clips emptied, secondaries out etc only for it to be ended by some lame seeker thrown towards us. I know they're called seeker mines and all that but maybe a slight nerf to the detection range or something would help without dialing back the damage otherwise it would ruin people's skill builds. Instadeath during or after some good stand offs is pretty annoying. It's made me vice grip the controller and grit my teeth afew times lol
Last edited by GazzaGSi; 04-08-2017 at 08:36 PM.
letmetrythisname
Member
(04-12-2017, 02:12 AM)
letmetrythisname's Avatar
I just repurchased this after trading it in about a month after it came out, and a friend bought a copy with me today. What have I missed in the last year?
GazzaGSi
Member
(04-13-2017, 04:12 PM)
GazzaGSi's Avatar
Few things from sotg so far,

Loadouts has finished earlier than originally planned so coming with 1.6.1 rather than 1.7

Spring event starts tomorrow, Acouple of days of 1 extra drop from named bosses, so end of mission bosses, LZ bosses etc

Second part of the event starting Sunday is double proficiency caches again as per the year 1 event (these caches do have a chance for exotics).

Proficiency Marks coming to last stand in 1.6.1 to reward more loot such for example highest kdr in a match, number of points captured etc

Clearing landmarks will finally reward loot direct to your inventory in 1.6.1

DZ rework at 'cowards corner' where the ladder is to camp out manhunt timers.

Spawn logic in last stand coming to help prevent spawn camp.

Some perks that weren't working correctly are fixed for 1.6.1

General fixes to the environment such as collision detection, texture loading etc

Seeker nerf incoming but to be tested on PTS.

PC PTS coming soon, 1.6.1 still due for May and has plenty of other fixes and reworks, above points are just what they discussed.
Console PTS starts with 1.7
Last edited by GazzaGSi; 04-13-2017 at 04:20 PM.
Ruthless_Barbarian
Member
(04-13-2017, 09:29 PM)
Ruthless_Barbarian's Avatar
GazzaGSi
Member
(04-20-2017, 04:31 PM)
GazzaGSi's Avatar
PTS on PC live tomorrow for patch 1.6.1
Leyasu
Member
(04-20-2017, 08:27 PM)
Leyasu's Avatar
I hope that they reset survival back to its original state.
Tawpgun
Member
(04-20-2017, 09:18 PM)
Tawpgun's Avatar

Originally Posted by Leyasu

I hope that they reset survival back to its original state.

What happened to it?
GazzaGSi
Member
(04-20-2017, 11:12 PM)
GazzaGSi's Avatar

Originally Posted by Leyasu

I hope that they reset survival back to its original state.

I had my first run on it last night since the supposed changes and barely noticed any difference. Extracted 6 survival caches with all HE items equipped in just under 2 hours.

The only change I really noticed was some areas where I used to go for items that I could remember their locations for had red bar trash mobs rather than veteran enemies and some areas has vets that used to red bars.

Actually getting to the DZ, survivability and mob density seemed the same to me.

Maybe it's because I haven't played survival in a month or 2 so couldn't remember but I managed fine and was only downed due to my own recklessness trying to clear a landmark for survival cache under geared.

Had the entire server to myself, one guy left after about 30 seconds and it said 1 agent remaining lol
This was PVE though but that's how I like it, means you don't have to worry about jackassess jumping your loot and taking your survival cache when you do all the leg work.

If only Survival was added to the main game as an optional world tier. It'd be ace going out for resources for your base, getting tasks from the JTF officers in hideouts, clearing landmarks in the LZ as well DZ, reinforcing your base against enemy attacks etc. All seems wishful thinking now though, the potential for this game was huge and it hasn't come anywhere close to what it could've been.

Still enjoying the few random games I have on it though :) mainly just clear the weekly assignments for the exotic drop and afew games of Last Stand. Having said that I've gotten more exotics from clearing the LZ named enemies than anything else, more often than not I've gotten 2 exotic drops on clearing the LZ named enemies in one complete run.
Last edited by GazzaGSi; 04-20-2017 at 11:16 PM.
Ruthless_Barbarian
Member
(04-21-2017, 11:50 AM)
Ruthless_Barbarian's Avatar
PTS patch notes (not final):

http://forums.ubi.com/showthread.php...y-Update-1-6-1)
Jest Chillin
Member
(04-21-2017, 04:46 PM)
Jest Chillin's Avatar
I dig the changes to Seekers and Burst Fire weapons. Lvl 34 Extended Mag change, finally.

I'm sure some folks will be pissed at the Nimble nerf (HoT instead of Instant) but it's necessary if only because the concept of getting shot to shit while running cover to cover only to get a burst of health when you arrive makes no logical sense. You're not hiding, attacking, or defending. Just no reason for it to work that way.
GazzaGSi
Member
(04-22-2017, 02:37 PM)
GazzaGSi's Avatar

Originally Posted by Jest Chillin

I dig the changes to Seekers and Burst Fire weapons. Lvl 34 Extended Mag change, finally.

I'm sure some folks will be pissed at the Nimble nerf (HoT instead of Instant) but it's necessary if only because the concept of getting shot to shit while running cover to cover only to get a burst of health when you arrive makes no logical sense. You're not hiding, attacking, or defending. Just no reason for it to work that way.

Agree mate and the change to the Rogue 'cowards corner' is fantastic, I thought they'd just remove the ladder but they added stairs and linked the top into a building so access to both sides.

Video of the rework:
https://youtu.be/6eSlfJ3SDkc

Been having a play with Loadouts and yes we know these should've been in much earlier but they're here now and again have been done really well being able to have the same gear and mods in each loadout and it save your perks/talents etc.

Video of Loadouts explained for those interested:
https://youtu.be/SBW4yJrqVmI
Last edited by GazzaGSi; 04-22-2017 at 02:41 PM.
Perineum
Member
(04-23-2017, 05:08 AM)
Perineum's Avatar
What is the current state of this game's PvP? I thought I read a while back they were going to add a standard PvP element with matchmaking or something to that accord that is common in shooters.

Basically I am wondering if there is a "crucible" like Destiny, and not just the dark zone.

I enjoyed the beta, but the first week I found myself never popping this back in. I was googling "games similar to Socom" and this popped up on that list. I am trying to fill that fix.
Jest Chillin
Member
(04-23-2017, 09:26 AM)
Jest Chillin's Avatar

Originally Posted by Perineum

What is the current state of this game's PvP? I thought I read a while back they were going to add a standard PvP element with matchmaking or something to that accord that is common in shooters.

Basically I am wondering if there is a "crucible" like Destiny, and not just the dark zone.

I enjoyed the beta, but the first week I found myself never popping this back in. I was googling "games similar to Socom" and this popped up on that list. I am trying to fill that fix.

They added it. It's called Last Stand and it's a pretty good mode with some flaws. It's a Control-like mode with three capture points. Both the A and C points are home points for the respective sides, complete with defenses that need to have points dumped into them (turrets and a scanner) while B just has nodes that have to be capped and is completely neutral. There are too "buff" nodes that can be capped for bonus points. There are also PvE mobs throughout the map.

If you're looking for something Socom-esque, this isn't it though. It still functions more like an MMO than a Shooter in that there's health bars, skills, and heals. It's also currently not as effective to firefight from cover. There's also gear, gearsets, and builds in the mix.

The closest MP to Socom that I've come across is still TLOU's MP mode.
Brakara
Member
(Today, 08:28 AM)
Brakara's Avatar

Originally Posted by Jest Chillin

The closest MP to Socom that I've come across is still TLOU's MP mode.

I have some hopes the upcoming PvP patch in Ghost Recon Wildlands will be like that, but with Ubisoft who knows.

Thread Tools