You know, to be fair unlike combat logging which is completely unsporting and not to mention unnecessary since there are two game modes where you're completely unlikely to be killed by players, I think mission stacking through mode switching is indicative of a larger problem with missions spawning, and general tedium in the game. People already have to travel long distances to get places. So you know nothing is worse than traveling for an hour only to have to wait for missions to spawn when you arrive. So why bother with that when you can switch and have them appear?
I wasn't picking at you, I meant the devs hate it.
Yeah the fed ships in general don't really do much in terms of avoiding damage lol, they kinda just tank it while hoping they are out doing the damage they take. Unlike the lovely FdL :P (i have my biases).
Plus the FAS has a silly rate of turn for its size. It just locks in on targets and doesn't let go, much like a great big Vulture. The only downside is that you're almost always taking hull damage while fighting.