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LimitedRunGames
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(10-11-2015, 01:26 AM)
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Originally Posted by chefbags

I hope they do a run for Galak-Z for PS4

It's definitely on our list of games we'd like to work with.
blame space
King of Members with nice chair, nice beard, nice wall hooks, broken TV, clean phone, and a red username.
(10-11-2015, 01:28 AM)
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Would you guys ever consider doing 360 games? Or is it only going to be current gen stuff
Dunan
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(10-11-2015, 01:29 AM)
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So happy to see this news. I vastly prefer physical and love my Vita!
timmyp53
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(10-11-2015, 01:43 AM)
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This sounds awesome guys. Best of luck!
Shizuka
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(10-11-2015, 02:02 AM)
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Originally Posted by blame space

Would you guys ever consider doing 360 games? Or is it only going to be current gen stuff

They've mentioned before that they won't do Nintendo and Microsoft for the time being because of minimum limited print copies being too high.
Prelude.
Member
(10-11-2015, 02:04 AM)
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So, yeah, you should talk with these guys.

http://blog.waifubartending.com/post...rabbit-studios
LimitedRunGames
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(10-11-2015, 02:22 AM)
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Originally Posted by Prelude.

So, yeah, you should talk with these guys.

http://blog.waifubartending.com/post...rabbit-studios

VA-11 HALL-A is a game we're really hoping to publish. They've shown interest in a physical edition so we're crossing our fingers that it is something we'll be able to help out with.
Clov
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(10-11-2015, 02:24 AM)
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Originally Posted by LimitedRunGames

VA-11 HALL-A is a game we're really hoping to publish. They've shown interest in a physical edition so we're crossing our fingers that it is something we'll be able to help out with.

That's really great news! I'd love to be able to buy a cart of it on my Vita!
LimitedRunGames
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(10-11-2015, 02:26 AM)
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Originally Posted by blame space

Would you guys ever consider doing 360 games? Or is it only going to be current gen stuff

Unfortunately as Shizuka pointed out Microsoft's minimum order quantities are pretty nuts compared to Sony's. Not only that but they've got a lot of roadblocks in place to stop smaller publishers from pursuing physical runs. If things change on both of those fronts, we won't hesitate to look towards 360 and Xbox One publishing.
NoFaceNico
(10-11-2015, 02:38 AM)
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I think you guys are going about this whole physical indie game release thing all wrong, using existing platforms is too accessible. What you need to do is make your own console. Use someone else's shell, like the Atari Lynx or something. Then charge $350 for it, you can charge more for special colors too. Don't worry, we don't need to see a running prototype yet, just take my money.



Nah, jk. I think you guys tackled the digital-only problem brilliantly and it might force me to finally go out and buy a Vita.

But one thing I don't get is that if Sony's minimum order quantities are as low as 1500, then why don't these indie studios just do limited print runs themselves? Do they just not want to or don't have the funds front the cost?
LimitedRunGames
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(10-11-2015, 03:05 AM)
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Originally Posted by NoFaceNico

I think you guys are going about this whole physical indie game release thing all wrong, using existing platforms is too accessible. What you need to do is make your own console. Use someone else's shell, like the Atari Lynx or something. Then charge $350 for it, you can charge more for special colors too. Don't worry, we don't need to see a running prototype yet, just take my money.



Nah, jk. I think you guys tackled the digital-only problem brilliantly and it might force me to finally go out and buy a Vita.

But one thing I don't get is that if Sony's minimum order quantities are as low as 1500, then why don't these indie studios just do limited print runs themselves? Do they just not want to or don't have the funds front the cost?

We were actually in the process of buying up Tiger's remaining Game.com units to convert into our own console. Once we saw the VGS we just quietly backed out of the deal.

Regarding why other developers don't do this themselves, there's a lot of reasons:

1) It took at least a full month of devoted work to see the physical release of Breach & Clear through. The process involved speaking with no less than 12 (!) different people at Sony and required getting access to and learning how to navigate a lot of different sites. Most dev teams don't have anyone that could devote a full month of time to a physical release.

2) You have to buy at least $500 worth of Helvetica fonts. I'm not kidding. Sony uses an absurd number of variants of Helvetica on their packaging and in order to be approved you need those exact variants. They aren't cheap. This is an easy thing for a publisher that will use those fonts several times to swallow - but for a dev who will use them once, $500 for Helvetica fonts is a tough pill to swallow.

3) You have to buy all your inventory up-front. We're talking at least $20,000 down. That's scary for most developers to bite off not knowing if anyone will buy their release or not.

4) No established customer base means you could get stuck with hundreds or thousands of unsold games. Granted, we have no existing customer base, but we're working to build one. That's more time the devs would have to devote on top of the month it took to produce the physical run.

5) Fulfillment is not easy. No dev wants to sit around stuffing envelopes and mailing them out.

Limited Run Games finances the entire print run and oversees the production from start to finish. The developer does not have to deal with getting packaging approved and they do not need to deal with product ordering. We also warehouse inventory and fulfill it when customers order. In addition, we will market their game to our customer base. This takes all the financial risk (and most of the work) off of their shoulders. In the end, once we've gotten back what we spent on production, we take the same revenue split as Steam or any other digital distribution platform. That's nothing for the amount of risk we assume and the amount of work we undertake in producing and fulfilling the game.

We're trying hard to make doing physical releases a no-brainer because we honestly just want more games to exist to be held, owned, and cherished.
KiraXD
(10-11-2015, 03:17 AM)
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Originally Posted by LimitedRunGames

VA-11 HALL-A is a game we're really hoping to publish. They've shown interest in a physical edition so we're crossing our fingers that it is something we'll be able to help out with.

Man... Airship Syndicate recently funded Battle Chasers Nightwar is prime for a physical... ive asked them if they are considering physical release and they arent sure yet... connect with them and get that game in my hands!
LimitedRunGames
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(10-11-2015, 05:01 AM)
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Battle Chasers Nightwar does look amazing!
Last edited by LimitedRunGames; 10-11-2015 at 05:14 AM.
Kagoshima_Luke
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(10-11-2015, 05:17 AM)
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There are so many games I'd double dip for if physical were available. Will be watching these guys with much interest.
chefbags
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(10-11-2015, 05:27 AM)
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Originally Posted by LimitedRunGames

It's definitely on our list of games we'd like to work with.


Nice! I hope it comes through. Would double dip for a physical copy.
Baliis
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(10-11-2015, 05:29 AM)
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Originally Posted by LimitedRunGames

VA-11 HALL-A is a game we're really hoping to publish. They've shown interest in a physical edition so we're crossing our fingers that it is something we'll be able to help out with.

Ohh def a game I'd be interested in, been on my radar for a while
Chacranajxy
I paid good money for this Dynex!
(10-11-2015, 05:29 AM)
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Originally Posted by LimitedRunGames

We're trying hard to make doing physical releases a no-brainer because we honestly just want more games to exist to be held, owned, and cherished.

Well, you guys are pretty cool.


When can we expect more details on the initial lineup of games you'll be publishing?
Borman
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(10-11-2015, 05:30 AM)
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I just hope it goes on sale at a reasonable time. Would hate to miss it because I was working :(
Sparrowhawk
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(10-11-2015, 05:32 AM)
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Would most definitely be in for a physical copy of VA-11 HALL-A.
Hikami
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(10-11-2015, 05:40 AM)
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Originally Posted by LimitedRunGames

VA-11 HALL-A is a game we're really hoping to publish. They've shown interest in a physical edition so we're crossing our fingers that it is something we'll be able to help out with.

Now you've got my hopes up :p

Been anticipating this game for so long, a physical copy would be amazing.
Ventara
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(10-11-2015, 05:54 AM)
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Just saw this thread, and wow! I think this is amazing! As long as shipping to Canada isn't crazy, I'm in. Love collecting physical games for my Vita.
outunderthestars
Attracted to bright lights
(10-11-2015, 06:21 AM)
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Originally Posted by Sparrowhawk

Would most definitely be in for a physical copy of VA-11 HALL-A.


That would be really cool. :)
LimitedRunGames
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(10-11-2015, 01:37 PM)
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Originally Posted by Ventara

Just saw this thread, and wow! I think this is amazing! As long as shipping to Canada isn't crazy, I'm in. Love collecting physical games for my Vita.

Shipping to Canada is $9, I believe. I think we've got shipping to Mexico set at the same rate. International shipping elsewhere is $12 - $15.
LimitedRunGames
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(10-11-2015, 01:40 PM)
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Originally Posted by Chacranajxy

Well, you guys are pretty cool.


When can we expect more details on the initial lineup of games you'll be publishing?

We're leaving announcements up to the individual developers, so they're going to roll out at a somewhat inconsistent rate. Our first game outside of Breach & Clear and Saturday Morning RPG will likely be announced November or December. Again, that'd hinge on the developer feeling ready to break the news.
Funyarinpa
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(10-11-2015, 04:06 PM)
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Originally Posted by LimitedRunGames

Shipping to Canada is $9, I believe. I think we've got shipping to Mexico set at the same rate. International shipping elsewhere is $12 - $15.

If you are shipping to Turkey, I think you've got a customer.
LimitedRunGames
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(10-11-2015, 04:17 PM)
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Originally Posted by Funyarinpa

If you are shipping to Turkey, I think you've got a customer.

We are - there's currently no restrictions on where we are shipping. Things may change for future releases if we see a high enough volume of lost packages to any given country. I've been selling games since 2007 and have never had issues shipping to anywhere but Italy, so there's a good chance that the vast majority of countries will continue to be served by us.
Crash55118
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(10-11-2015, 04:24 PM)
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VA-11 HALL-A would be amazing. Really cool what you all are doing, and holy buckets at 500 dollars for fonts.
dolabla
Member
(10-11-2015, 04:53 PM)
Wow, this is awesome! I will definitely try to collect as many as possible. I personally would like to see Rocket League and Grim Fandango (PS4 and Vita if possible).
KAKYBAC
Junior Member
(10-11-2015, 04:56 PM)
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Would love to see games such as Papers, Please in a pseudo passport book/game box

Always thought that the winners of IGF's Seamus McNally prize should be given a physical release schedule!
Last edited by KAKYBAC; 10-12-2015 at 11:36 PM.
LimitedRunGames
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(10-11-2015, 05:09 PM)
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Originally Posted by Crash55118

VA-11 HALL-A would be amazing. Really cool what you all are doing, and holy buckets at 500 dollars for fonts.

A pretty boring $500 of fonts at that! I don't think a few months ago I would have ever imagined that I'd own over sixty mildly different versions of Helvetica. Not all of those are used on the packaging - you just end up with way more than you need in order to get the ten to fifteen flavors used on the packaging.
LimitedRunGames
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(10-11-2015, 05:12 PM)
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Originally Posted by KAKYBAC

Would love to see games such as Papers, Please in a pseudo passport book/game box

Always though thought that the winners of IGF's Seamus McNally prize should be given a physical release schedule!

Gamer's Edition tried to get a Papers. Please physical set off the ground, but at $70 not enough people bit (https://www.gamersedition.com/product/papers-please).
AtomskEater
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(10-11-2015, 08:00 PM)
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Good to see VA-11 HALL-A is being talked about! I'm going to throw Transistor out there and leave it at that because otherwise it'd turn into a list of games I want but haven't gotten yet because I don't have a PS4.
bmcphail2008
Junior Member
(10-11-2015, 08:10 PM)

Originally Posted by LimitedRunGames

Gamer's Edition tried to get a Papers. Please physical set off the ground, but at $70 not enough people bit (https://www.gamersedition.com/product/papers-please).

In fairness, they didn't even include a copy of the game. They also failed to get Kerbal funded and I know I didn't support it because they wouldn't provide a DRM free physical copy of the game. There's no point in doing collector's editions without a copy of the game that is still gonna work a few years down the road.
LimitedRunGames
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(10-11-2015, 10:16 PM)
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Originally Posted by bmcphail2008

In fairness, they didn't even include a copy of the game. They also failed to get Kerbal funded and I know I didn't support it because they wouldn't provide a DRM free physical copy of the game. There's no point in doing collector's editions without a copy of the game that is still gonna work a few years down the road.

Really? Wow, that makes no sense! I never bothered to look because I just assumed the game was included. Even Indiebox includes a DRM free copy of each game and their boxes can be had for as little as $20 a month. I can't imagine spending $70/$85 and not getting a copy of the actual game.
NinjamicWZ
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(10-12-2015, 12:51 AM)
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Originally Posted by LimitedRunGames

1) It took at least a full month of devoted work to see the physical release of Breach & Clear through. The process involved speaking with no less than 12 (!) different people at Sony and required getting access to and learning how to navigate a lot of different sites. Most dev teams don't have anyone that could devote a full month of time to a physical release.

2) You have to buy at least $500 worth of Helvetica fonts. I'm not kidding. Sony uses an absurd number of variants of Helvetica on their packaging and in order to be approved you need those exact variants. They aren't cheap. This is an easy thing for a publisher that will use those fonts several times to swallow - but for a dev who will use them once, $500 for Helvetica fonts is a tough pill to swallow.

3) You have to buy all your inventory up-front. We're talking at least $20,000 down. That's scary for most developers to bite off not knowing if anyone will buy their release or not.

4) No established customer base means you could get stuck with hundreds or thousands of unsold games. Granted, we have no existing customer base, but we're working to build one. That's more time the devs would have to devote on top of the month it took to produce the physical run.

5) Fulfillment is not easy. No dev wants to sit around stuffing envelopes and mailing them out.

That's really enlightening. It would seem like something platform holders should have shouldered in order to make things easier, even before digital availability. Something that we might look back on the same way as extremely high royalty fees for older consoles.
Last edited by NinjamicWZ; 10-12-2015 at 12:54 AM.
atomsk
Party Pooper
(10-12-2015, 01:10 AM)
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As someone who has bought Spelunky three times...

I would love a physical copy of Spelunky.
LimitedRunGames
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(10-12-2015, 01:57 AM)
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Originally Posted by NinjamicWZ

That's really enlightening. It would seem like something platform holders should have shouldered in order to make things easier, even before digital availability. Something that we might look back on the same way as extremely high royalty fees for older consoles.

To be fair, I can't think of a way around the upfront costs since they'd need payment before they could ship product to the devs. Shouldering those costs and the associated risks are a huge part of what we offer. Distribution and fulfillment would also still be an issue even with an easier system in place for ordering.

The process of ordering could definitely be streamlined but I still think Sony is leaps and bounds ahead of the other guys.

I guess the sentiment is that digital works so why invest in making physical ordering easier?

In any case, we're here to to simplify the whole process for any and all devs.
Shizuka
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(10-12-2015, 01:58 AM)
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Can you confirm if the numbering of each game will be universal, across platforms, or if they'll be broke down by platforms, like a numbering for Vita games and another for PS4 games?
LimitedRunGames
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(10-12-2015, 02:01 AM)
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Originally Posted by Shizuka

Can you confirm if the numbering of each game will be universal, across platforms, or if they'll be broke down by platforms, like a numbering for Vita games and another for PS4 games?

We had been planning to do universal numbering but per platform numbering has been requested enough times that we're going to shift to that instead. We might end up doing a hybrid where the spines are numbered per platform but the backs number everything as a singular series. We're still discussing this to come up with something that will work for everyone.
hawk2025
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(10-12-2015, 02:03 AM)
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Originally Posted by LimitedRunGames

We had been planning to do universal numbering but per platform numbering has been requested enough times that we're going to shift to that instead. We might end up doing a hybrid where the spines are numbered per platform but the backs number everything as a singular series. We're still discussing this to come up with something that will work for everyone.

Fantastic.

Individual per-platform + a more "universal" catalog number is the way to go IMO, and should please both camps. People can pick and choose their platforms if they want a complete collection, or just get a full collection altogether of the "full" catalog :)
outunderthestars
Attracted to bright lights
(10-12-2015, 04:57 AM)
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Originally Posted by hawk2025

Fantastic.

Individual per-platform + a more "universal" catalog number is the way to go IMO, and should please both camps. People can pick and choose their platforms if they want a complete collection, or just get a full collection altogether of the "full" catalog :)


I love this idea. :)
LimitedRunGames
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(10-12-2015, 05:58 AM)
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Sounds like the hybrid system is what we'll pursue then! The only side effect here is that B&C will lack spine numbering. Future releases will all contain a uniform per-platform spine number. We'll also continue the collection numbering on the back of the box.
Shizuka
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(10-12-2015, 06:00 AM)
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Originally Posted by LimitedRunGames

Sounds like the hybrid system is what we'll pursue then! The only side effect here is that B&C will lack spine numbering. Future releases will all contain a uniform per-platform spine number. We'll also continue the collection numbering on the back of the box.

That sounds great to me, no complaints there. Thanks for taking all this feedback and turning it into a labor of love from you guys and us fans!
SigSig
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(10-12-2015, 06:07 AM)
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This is all kinds of fantastic! Is Yiik on your radar? Also, Fez would be a dream come true.
I hope I won't miss any D:
Robbydude
Junior Member
(10-12-2015, 06:17 AM)
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this is such a cool idea! i would absolutely get a physical copy of Pix the Cat.
CrispyGoomba
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(10-12-2015, 06:33 AM)
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I think Binding of Isaac Rebirth and/or Super Meat Boy would be great. Same creator n' stuff so it seems like a perfect match.
Yoshi
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(10-12-2015, 07:00 AM)
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Originally Posted by LimitedRunGames

Glad everyone is excited!

If you have any questions, feel free to ask me!

Really great stuff, as a lover of physical media I'm glad a company like yours exists.

Also as someone developing my own game right now, it's giving a huge motivational push to know that if I do well there might be a chance to have a small physical run of the game if the game ends up well.
oggob
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(10-12-2015, 07:28 AM)
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All I know is that my wallet is in the corner crying, this could get very messy for my bank account with all these "potential planned" releases.
Graalwanderer
Junior Member
(10-12-2015, 11:58 AM)
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I will definitely support this!

For future releases I'm hoping for La Mulana EX, Axiom Verge and Cosmic Star Heroine!
LimitedRunGames
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(10-12-2015, 06:48 PM)
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Originally Posted by Yoshi

Really great stuff, as a lover of physical media I'm glad a company like yours exists.

Also as someone developing my own game right now, it's giving a huge motivational push to know that if I do well there might be a chance to have a small physical run of the game if the game ends up well.

Thanks for the support! Definitely hit us up when you are further along in development so we can take a look.

Originally Posted by oggob

All I know is that my wallet is in the corner crying, this could get very messy for my bank account with all these "potential planned" releases.

I'm sorry! :D I know how you feel, I get like that with certain releases.

Originally Posted by Graalwanderer

I will definitely support this!

For future releases I'm hoping for La Mulana EX, Axiom Verge and Cosmic Star Heroine!

Those are on our list of potential games!

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