First of all, epic, narrative-driven, single-player video games are on the decline. Theyre not quite a dying artform, but theyre certainly endangered. Games like Mass Effect and Uncharted require vast development teams with enormous art and animation divisions to generate the detailed visual assets necessary in the 4K UHD era.
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But most of all, the reason Andromeda is an important game, is that it's hopeful. For the last few years, most big sci-fi titles have been about withdrawal and attrition: Gears of War, Halo, Killzone, Destiny, Titanfall they depict humanity on the back foot, always struggling to survive in smaller and smaller spaces. Andromeda on the other hand is about exploration and expansion. In many ways it harks back to the great science fiction novels of the Fifties and Sixties from the likes of Asimov, Heinlein and Clarke in which gigantic spacecraft vanish along glittering hyperspace lanes to distant galaxies; where alien worlds are discovered and colonized, against the odds.