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Renekton
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(03-19-2017, 08:57 AM)
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https://forums.robertsspaceindustrie...omment_7581676

Years ago we stated our intention to support DX12, but since the introduction of Vulkan which has the same feature set and performance advantages this seemed a much more logical rendering API to use as it doesn't force our users to upgrade to Windows 10 and opens the door for a single graphics API that could be used on all Windows 7, 8, 10 & Linux. As a result our current intention is to only support Vulkan and eventually drop support for DX11 as this shouldn't effect any of our backers. DX12 would only be considered if we found it gave us a specific and substantial advantage over Vulkan.

Josemsar
Junior Member
(03-19-2017, 08:58 AM)
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I don´t see any reason for Dx12. So I´m fine with that. DOOM already showed how well it works.
fabricated backlash
Member
(03-19-2017, 09:06 AM)
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Dooms Vulkan Implementation made me a Believer
Geedorah
Member
(03-19-2017, 09:09 AM)
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Seriously though, implemented right - I don't have any issue with Vulkan at all.
c0de
next time I babble on about sales parity, just quote my tag back at me thx friend
(03-19-2017, 09:11 AM)
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When is it going to be released?
Kthulhu
Member
(03-19-2017, 09:12 AM)
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Is Vulkan limited to new GPUs, or will it work with older ones?
lordfuzzybutt
Member
(03-19-2017, 09:12 AM)
Good. DX12 makes no sense unless you are a MS 1st party dev.
acm2000
(03-19-2017, 09:12 AM)
dx14 will be out by the time this game is done
Easy_D
never left the stone age
(03-19-2017, 09:17 AM)
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Originally Posted by Kthulhu

Is Vulkan limited to new GPUs, or will it work with older ones?

On the Nvidia side of things it seems to work from the 600 series to the newest stuff: https://developer.nvidia.com/vulkan-driver

On AMD's side anything from the HD 7000 series and up is compatible: http://www.amd.com/en-gb/innovations...-gaming/vulkan

Also not limited to Win 10 like DX12 is, works on Linux, literally no reason to go with DX12 at this point
Durante
Come on down to Durante's drivethru PC port fixes. 15 minutes or less. Yelp: ★★★★★

Fixed Souls, Deadly Premonition, Lightning Returns, Umihara Kawase, Symphonia, Little King's Story, PhD, likes mimosas.
(03-19-2017, 09:18 AM)
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That's perfectly sensible.
AntiFacebook
(03-19-2017, 09:24 AM)
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Do the ps4 and xbo even support vulkan?
unapersson
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(03-19-2017, 09:26 AM)
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I like that hint of possible Linux support, not sure if that has been mentioned before.
Patrick S.
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(03-19-2017, 09:26 AM)
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Originally Posted by AntiFacebook

Do the ps4 and xbo even support vulkan?

Is Star Citizen coming to either one of them?
Ombala
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(03-19-2017, 09:28 AM)
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Originally Posted by Patrick S.

Is Star Citizen coming to either one of them?

Is it ever coming out at all?
Patrick S.
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(03-19-2017, 09:29 AM)
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Originally Posted by Ombala

Is it ever coming out at all?

I have no doubt about that, actually. Good response, anyway ;)
AntiFacebook
(03-19-2017, 09:31 AM)
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Originally Posted by Patrick S.

Is Star Citizen coming to either one of them?

Not yet, but that's the way those kickstarter games work. They always announce console versions at a later point.
nubbe
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(03-19-2017, 09:37 AM)
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Originally Posted by AntiFacebook

Not yet, but that's the way those kickstarter games work. They always announce console versions at a later point.

Star Citizen is the most funded game to date and seem to have years left in development
kirbyfan407
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(03-19-2017, 09:41 AM)
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Originally Posted by AntiFacebook

Do the ps4 and xbo even support vulkan?

I don't think they do? I think Switch might. Star Citizen seems like a game that would release on PS5 and whatever Xbox exists then, and if Vulkan is still around at that time, I'm sure both of those future hypothetical consoles will support it.
Sniffynose
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(03-19-2017, 09:49 AM)
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Makes sense to me, would be nice if more support headed in that direction. DX12 is basically a first party Microsoft tool locked down to windows 10 "store" so piss on that if you can get the same or better performance with much better compatibility across several platforms.
MasterOfPastures
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(03-19-2017, 09:52 AM)
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Originally Posted by AntiFacebook

Not yet, but that's the way those kickstarter games work. They always announce console versions at a later point.

As mentioned by them before, two things need to happen for SC to come to consoles: more power (PS5 or XB2), and removal of the cert process for their updates. They plan to release new authored content every two weeks or so, and no way can they wait a month for an update to be approved. See: tf2 on consoles.
MrCunningham
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(03-19-2017, 10:00 AM)
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Originally Posted by kirbyfan407

I don't think they do? I think Switch might. Star Citizen seems like a game that would release on PS5 and whatever Xbox exists then, and if Vulkan is still around at that time, I'm sure both of those future hypothetical consoles will support it.

I don't think the OG XBone and PS4 supports Vulkan. The PS4 Pro probably does, but I doubt it is really needed since the PS4 and PS4 Pro have their own low level API's. Scorpio probably could run Vulkan, but I doubt that it is supported by Microsoft. Microsoft exclusively uses DirectX for their consoles. Switch does support Vulkan however.

Originally Posted by AntiFacebook

Do the ps4 and xbo even support vulkan?

PS4 has its own low-level API from the day 1 [which is most likely even faster because it is optimized only for one hardware and one OS]. There is no need to have recently unveiled DX12/Vulkan on it.

Xbone launched with DX11, but then it switched to [slimmer version of] DX12.
Last edited by [email protected]; 03-19-2017 at 10:41 AM.
Sad Affleck
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(03-19-2017, 10:02 AM)
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This is great news.
MrCunningham
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(03-19-2017, 10:08 AM)
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Originally Posted by unapersson

I like that hint of possible Linux support, not sure if that has been mentioned before.

Pretty sure that they mentioned Linux support in the past for Star Citizen. But the great thing about Vulkan is that it run's natively in WINE (windows compatibility later for Linux) as well.

Look at the performance that DOOM 2016 gets on Linux through Wine on Ubuntu: https://youtu.be/AWZvwhwT1Sk?t=209

It is insane.
NewGame
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(03-19-2017, 10:14 AM)
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Originally Posted by c0de

When is it going to be released?

When development hell freezes over.
Candescence
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(03-19-2017, 10:18 AM)
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The more games that push Vulkan, the better - there's simply little reason to use DX12, and if more devs finally move away from DirectX, maybe the industry can teach MS a little lesson. Maybe.

But in any case, nice to see SC going the more flexible route that lets more people play.
Vash63
Member
(03-19-2017, 10:35 AM)
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This is awesome news, and it's especially cool that they're planning on removing legacy D3D11 support eventually. Is this the only true Vulkan exclusive game announced so far?
LelouchZero
Member
(03-19-2017, 10:39 AM)
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Vulkan is a really cool and flexible API, it's awesome to see that more developers are using it!
funkystudent
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(03-19-2017, 10:40 AM)
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Hope more games follow suit
Johannsson
Junior Member
(03-19-2017, 10:41 AM)
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Vulkan is a really cool
Chev
Member
(03-19-2017, 11:09 AM)
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Wasn't the whole purpose of using Cryengine (and now Lumberyard) so they could dispense with dealing with low-level graphical layers? Doesn't switching to Vulkan graphics negate that?
KKRT00
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(03-19-2017, 11:11 AM)
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Btw the work on migration to DX12 started more than year ago.

----

Originally Posted by Chev

Wasn't the whole purpose of using Cryengine (and now Lumberyard) so they could dispense with dealing with low-level graphical layers? Doesn't switching to Vulkan graphics negate that?

You are mistaking writing the whole engine from scratch with changing rendering pipeline to use full advantage of new APIs.
Mivey
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(03-19-2017, 11:19 AM)
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c0de
next time I babble on about sales parity, just quote my tag back at me thx friend
(03-19-2017, 11:19 AM)
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Originally Posted by NewGame

When development hell freezes over.

Well, at least they agreed on the graphics api.
Merc_
Member
(03-19-2017, 11:20 AM)
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Originally Posted by c0de

When is it going to be released?

lol
KKRT00
Member
(03-19-2017, 11:22 AM)
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Originally Posted by NewGame

When development hell freezes over.

What development hell?
Game has enormous scope, so it takes time to develop. Watch this and you will understand:
https://www.youtube.com/watch?v=-c2DogQL95o
YoungOne
Member
(03-19-2017, 11:28 AM)
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Totally okay with this.
Dictator93
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(03-19-2017, 11:31 AM)
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Saweeet.

Originally Posted by acm2000

dx14 will be out by the time this game is done

Originally Posted by Ombala

Is it ever coming out at all?

Originally Posted by NewGame

When development hell freezes over.


Replace "pics" with "receipts".

Originally Posted by Patrick S.

Is Star Citizen coming to either one of them?

To xb1 or PS4? Nah. To their successors? Maybe. It depends on how much peripheral support they have and whether or not their customer populations would be arbitrarily separated by MS and Sony. Beyond the technical problems of bringing SC to current gen, a problem in the road for next gen consoles would be that Chris Roberts wants all the game populations playing in the same simulated persistent universe. MS and Sony are not too friendly about allowing intergame meshing across the competitor platforms historically.

Originally Posted by AntiFacebook

Not yet, but that's the way those kickstarter games work. They always announce console versions at a later point.

I think SC is a statistical outlier at this point. So much so, that predicting facets of its development and course vis-a-vis otehr kickstarters is not so... convincing.

Originally Posted by Chev

Wasn't the whole purpose of using Cryengine (and now Lumberyard) so they could dispense with dealing with low-level graphical layers? Doesn't switching to Vulkan graphics negate that?

CryEngine was originally chosen under a uniquiqe context and set of circumstances when you think about it. At a time before UE4 when the game's internal scope was different in a number of ways. CE was, at the time, the most advanced engine graphically and had the vehicle set up support to make the game. Now since the game has had so much funding, they can afford to match the design scope on a technical level, hence how they have basically a large portion of the old CryEngine rendering and architecture team in Frankfurt and a lot of low level graphics coders in the UK.
Last edited by Dictator93; 03-19-2017 at 11:33 AM.
Aztechnology
Member
(03-19-2017, 11:54 AM)
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I like it.
pottuvoi
Member
(03-19-2017, 12:12 PM)
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Good news.
Should help on any CPU limited cases.
Shao Kahn Brewing a Stew
lapdance transform pants
(03-19-2017, 12:14 PM)
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One more joining the right side of the history. Vulkan needs to be a standard.
Chev
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(03-19-2017, 12:32 PM)
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Originally Posted by KKRT00

You are mistaking writing the whole engine from scratch with changing rendering pipeline to use full advantage of new APIs.

Sure, but they've already had to rewrite the physics and entity management to get their multiple physics grid thing and 64 bit coordinates going, and also rewritten the netcode, and part of the animation system, and now graphics too.

There's what, audio left before they've gone full Theseus Paradox?
Akronis
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(03-19-2017, 12:46 PM)
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HURR DURR LOL DEVELOPMENT HELL NEVER RELEASED SCAAAAAAAAAM.

Literally every Star Citizen thread.

OT: Hopefully their implementation won't be a disaster like so many other low-level API games have been
Evolution of Metal
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(03-19-2017, 12:55 PM)
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Originally Posted by Akronis

HURR DURR LOL DEVELOPMENT HELL NEVER RELEASED SCAAAAAAAAAM.

Literally every Star Citizen thread.

No, you are just incredibly biased.

We have a thread which is almost all positive so far, where the discussion revolves around what it means for SC and Vulcan, but you just have to front-load your comment and ask for trouble.
TheChewyWaffles
Member
(03-19-2017, 01:09 PM)
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Originally Posted by Akronis

HURR DURR LOL DEVELOPMENT HELL NEVER RELEASED SCAAAAAAAAAM.

Literally every Star Citizen thread.

OT: Hopefully their implementation won't be a disaster like so many other low-level API games have been

This game is vaporware.
R_thanatos
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(03-19-2017, 01:10 PM)
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Glad they finally choose one, hopefully this won't cause anymore delays.
gdt
blow in her face and
she'll follow you anywhere
(03-19-2017, 01:17 PM)
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Originally Posted by TheChewyWaffles

This game is vaporware.

They seem to constantly release footage and content....it's not like it disappeared.
Durante
Come on down to Durante's drivethru PC port fixes. 15 minutes or less. Yelp: ★★★★★

Fixed Souls, Deadly Premonition, Lightning Returns, Umihara Kawase, Symphonia, Little King's Story, PhD, likes mimosas.
(03-19-2017, 01:29 PM)
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Originally Posted by TheChewyWaffles

This game is vaporware.

This is not true by definition. They already released multiple playable demos and components. In fact, since they already released something, it can never be vaporware any more even if the developer were to vanish completely tomorrow.
Lister
Member
(03-19-2017, 01:29 PM)
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Originally Posted by Evolution of Metal

No, you are just incredibly biased.

We have a thread which is almost all positive so far, where the discussion revolves around what it means for SC and Vulcan, but you just have to front-load your comment and ask for trouble.

OK....

Originally Posted by TheChewyWaffles

This game is vaporware.

Originally Posted by NewGame

When development hell freezes over.

Originally Posted by Ombala

Is it ever coming out at all?

Hmmm....


Yeah, no he's right. It's not a Star Citizen thread without the same nonsense - it's never coming out, and when will the PS4 Pro version be announced.

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