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J-Tier
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(04-20-2017, 02:22 PM)
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Whoa. The enemies are really neat in this game.
Hybris
Member
(04-20-2017, 02:24 PM)
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Woah I've never seen this game before, but it definitely has my attention. Hopefully the combo and combat options are as varied as they appear to be.
InsaneTiger
Member
(04-20-2017, 02:24 PM)
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I can't wait to play through it three times as a Soldier, Biologist and Janitor.
AudioEppa
(04-20-2017, 02:25 PM)
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Originally Posted by danowat

So all those saying it looked slow and boring, what about now?


Still does.


Every new video I watch, the game comes off more and more generically blah.
Theorry
Member
(04-20-2017, 02:28 PM)
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The more vertical gameplay nice refreshing for these games.

WilsonX100
Junior Member
(04-20-2017, 02:33 PM)
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looks interesting, it has my attention for sure. didn't like LotF, but this has its own thing going for it.
Messofanego
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(04-20-2017, 02:35 PM)
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Are Deck13 related to Spiders? They both make very similar games with just different settings, almost assembly-line. And Cyanide?

Oh, they're all published by Focus Home Interactive.
HStallion
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(04-20-2017, 02:36 PM)
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Originally Posted by Ryuuga

I get it. I personally can't subscribe to the idea that technology has advanced so far in some areas and have seemingly remained stagnant in others. If combat and warfare is a reality as time advances, I can see the tools advancing to match it.

The thing you're missing out on is that the world the game takes place in can justify why there aren't guns lying all over the place much the same way Dune, The Forever War, Warhammer 40K and other far future settings with super advanced technology do the same. Context is king for this kind of stuff. Not too mention tons of people still write with pencils even if we have far far more advanced tech for recording information. Just because the tech is around doesn't mean its a given its going to be used everywhere.
Last edited by HStallion; 04-20-2017 at 02:47 PM.
Shredderi
Member
(04-20-2017, 02:36 PM)
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This trailer made me much more interested than I was before. It's a shame it doesn't have a character creation.
ironcreed
Banned
(04-20-2017, 02:46 PM)
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I was interested at first, but the whole Exosuit Souls thing is just not working for me.
Jawmuncher
(04-20-2017, 02:47 PM)
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Looks better than bloodborne combat
More_Badass
My indie-sense is tingling
(04-20-2017, 02:50 PM)
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Originally Posted by knitoe

This shows me why a "Souls" would not work in a scifi setting. The entire time I am thinking why is the space marine just punching stuff. Where's the shotgun, rocket launcher and/or etc.

There are countless reasons in a sci-fi settting why a protagonist would use melee/unorthodox weapons over guns
laxu
Member
(04-20-2017, 03:05 PM)
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Looks better than before but I'm still a bit skeptical. Lots of the bosses seem to be industrial loaders and whatnot. That's a far cry from eldrich horrors and mythical beasts of Soulsborne.

I really hope it turns out good because more Soulslike games is fun.
brawly
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(04-20-2017, 03:06 PM)
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Originally Posted by FusedAtoms

This, it seems unnecessary. Any chance it's just a bad trailer effect?

LotF definitely had it too. Might be an option to turn it off.

Someone ITT has a preview build. Answer this, please?
Zackat
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(04-20-2017, 03:07 PM)
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Originally Posted by HStallion

Someone isn't aware of the grim darkness of the year 40,000 and its prevalence for attacking tanks big as city blocks with claws, chainsaw swords and fists.

I been on this train for years. I want it so bad
brunomartynhak
Member
(04-20-2017, 03:08 PM)
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Looks good. I will buy and suck at it, just like with other Souls games.

I like the added verticality.
knitoe
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(04-20-2017, 03:12 PM)
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Originally Posted by More_Badass

There are countless reasons in a sci-fi settting why a protagonist would use melee/unorthodox weapons over guns

I never said there weren't. Usually, they have outrageous non plausible settings, like Final Fantasy. Which wouldn't seem be "Souls." It's already a stretch to severely limited guns in Bloodborne for them to not ruin / change the game play. It would make even less sense to diminish them in future scifi games.
Bansai
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(04-20-2017, 03:17 PM)
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Originally Posted by Jawmuncher

Looks better than bloodborne combat

More_Badass
My indie-sense is tingling
(04-20-2017, 03:18 PM)
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Originally Posted by knitoe

I never said there weren't. Usually, they have outrageous non plausible settings, like Final Fantasy. Which wouldn't seem be "Souls." It's already a stretch to severely limited guns in Bloodborne for them to not ruin / change the game play. It would make even less sense to diminish them in future scifi games.

Not at all. A Giger-esque and any far future setting would be perfectly reasonable to have mostly melee and fewer ranged. Mechanical and biomechanical augmentations can give melee a major edge over guns in a more high-tech setting
HStallion
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(04-20-2017, 03:19 PM)
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Originally Posted by knitoe

I never said there weren't. Usually, they have outrageous non plausible settings, like Final Fantasy. Which wouldn't seem be "Souls." It's already a stretch to severely limited guns in Bloodborne for them to not ruin / change the game play. It would make even less sense to diminish them in future scifi games.

Except its pretty common in science fiction in general and I've already listed some prominent works of SciFi where this is prevalent and even a focus of the story and themes. You might not like it but its a tried and true idea that has been around for as long as SciFi has.
Last edited by HStallion; 04-20-2017 at 03:21 PM.
CrimsonSlab
Junior Member
(04-20-2017, 03:21 PM)
Doesn't look bad, but the art style just doesn't work for me. Whenever I imagine a sci-fi souls-style game, I imagine more of a science-fantasy world or something more stylized. This looks too grounded and something seems off. Not sure how else to describe it.
Theorry
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(04-20-2017, 03:22 PM)
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Originally Posted by HStallion

Except its pretty common in science fiction in general and I've already listed some prominent works of SciFi where this is prevalent. You might not like it but its a tried and true idea that has been around for as long as SciFi has.



She even has a sword. :D
re_fan1996
Junior Member
(04-20-2017, 03:24 PM)
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This is actually looking really cool and I'm digging the setting as well. Just don't like the damn generic name. Reminds of the laundry detergent :-) But I think I'll get this!
HStallion
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(04-20-2017, 03:27 PM)
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Originally Posted by Theorry



She even has a sword. :D

What's funny is that the light novel and manga that this movie is based on actually emphasize and focus on Kage and Rita using gigantic battle axes made out of the material salvaged from jet fighter wings. Normal guns, even incredible powerful ones, are fairly useless against the aliens and often run out of ammo long in not time flat. They main characters exclusively use these giant melee weapons because they can actually hurt the aliens combined with the strength of the power armor and never run out of ammo.

Magic Mushroom
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(04-20-2017, 03:30 PM)
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Originally Posted by Jawmuncher

Looks better than bloodborne combat

In what way?
Spacecowboy77
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(04-20-2017, 03:31 PM)
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Looks cool but is it melee only?
Gunslinger
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(04-20-2017, 03:32 PM)
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Nioh is having a big effect in these dark souls clone than dark souls I see. Not surprised niohs combat is light-years ahead of dark souls imo.
dlauv
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(04-20-2017, 03:32 PM)
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Originally Posted by Jawmuncher

Looks better than bloodborne combat

I almost never agree with you, but it certainly looks faster and more mechanically rich. Who knows how it pans out though.
Last edited by dlauv; 04-20-2017 at 03:35 PM.
thelastword
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(04-20-2017, 03:34 PM)
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What is this? mechanical-borne at 60fps?...I'll give it a try..
foxdvd
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(04-20-2017, 03:35 PM)
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Day one. As one who actually enjoyed Lords of the Fallen, I love that they seemed to speed this up. I also am a sucker for futuristic settings.
Spence
Junior Member
(04-20-2017, 03:36 PM)
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The game looks cool but I'm a bit worried about the environments, from what I've seen it looks like the same kind of environments over and over and not a lot of variation?
Theorry
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(04-20-2017, 03:37 PM)
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Originally Posted by thelastword

What is this? mechanical-borne at 60fps?...I'll give it a try..

60fps on Pro and PC only tho.
Zukkoyaki
Member
(04-20-2017, 03:39 PM)
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Looks to have improved immensely! A little extra speed and verticality can do wonders.
Falchion
Member
(04-20-2017, 03:39 PM)
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I hope this turns out to be decent because I really wouldn't mind playing this.
Complicated
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(04-20-2017, 03:47 PM)
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Originally Posted by Spence

The game looks cool but I'm a bit worried about the environments, from what I've seen it looks like the same kind of environments over and over and not a lot of variation?

Same. I'd rather have variety like Souls games. Wasn't a fan of it in Bloodborne either. Still, the combat looks way better than expected. I like that they're including hitbox porn in their trailers. Shows that they're fans of the Souls games, and know what people want out of them. Hopefully the execution is there.
knitoe
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(04-20-2017, 03:53 PM)
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Originally Posted by More_Badass

Not at all. A Giger-esque and any far future setting would be perfectly reasonable to have mostly melee and fewer ranged. Mechanical and biomechanical augmentations can give melee a major edge over guns in a more high-tech setting

Sure, post-apocalyptic settings would make it harder to get range weapons, but once you do find one, I can't really see how it wouldn't be more "powerful" than a melee weapon. Games I played with mechanical and biomechanical augmentations, guns are still more deadly and melee by design are mostly for "stealth."

Originally Posted by HStallion

Except its pretty common in science fiction in general and I've already listed some prominent works of SciFi where this is prevalent. You might not like it but its a tried and true idea that has been around for as long as SciFi has.

Once again, I never said they weren't "common." Just not "Souls." In my book, "Souls" is about mostly weighted grounded game play with somewhat realistic methodical melee combat. Many of the future scifi with melee weapons vs guns have the characters doing non plausible things, example leaping skyscrapers to do a weapon slash.


Once again, it's my personal opinion that scifi doesn't mesh with the "Souls" concept. I might go even further and include timeline starting with accurate guns. Of course, I am well aware many people see it differently. I would gladly say I am wrong if this game or another shows otherwise. I am always up for more games to fill my constant "Souls" itch.
Last edited by knitoe; 04-20-2017 at 04:01 PM.
Jawmuncher
(04-20-2017, 03:59 PM)
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Originally Posted by Magic Mushroom

In what way?

The jumping alone should at a lot to the combat. From this trailer it looks far more interesting. We'll see though once we get it in our hands if it holds up .
HStallion
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(04-20-2017, 04:01 PM)
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Originally Posted by knitoe

Once again, I never said they weren't "common." Just not "Souls." In my book, "Souls" is about mostly weighted grounded game play with somewhat realistic melee combat. Many of the future scifi with melee weapons vs guns have the characters doing non plausible things, example leaping skyscrapers to do a weapon slash.


Once again, it's my personal opinion that scifi doesn't mesh with the "Souls" concept. I might go even further and include timeline starting with accurate guns. Of course, I am well aware many people see it differently. I would gladly say I am wrong if this game or another shows otherwise. I am always up for more games to fill my constant "Souls" itch.

And the Souls games aren't full of implausible scenarios? You play a character fighting monsters big as buildings hacking away at their ankles with a sword or axe. If you don't like the idea that's fine but your reasoning doesn't really make sense.
knitoe
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(04-20-2017, 04:12 PM)
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Originally Posted by HStallion

And the Souls games aren't full of implausible scenarios? You play a character fighting monsters big as buildings hacking away at their ankles with a sword or axe. If you don't like the idea that's fine but your reasoning doesn't really make sense.

I am talking about the plausible game play. In a medieval settings, I would have no choice but to use the melee sword and axes. In a scifi settings, there's no way I am going to pick a melee weapon, sword & axes, over a range weapon which would make the game unlike "Souls." Thus, I am guessing this game will somehow also severely limit range weapons.
nailbombxx
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(04-20-2017, 04:16 PM)
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Originally Posted by Jawmuncher

The jumping alone should at a lot to the combat. From this trailer it looks far more interesting. We'll see though once we get it in our hands if it holds up .

lol. Automatically better than Bloodborne because you can jump!
Magic Mushroom
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(04-20-2017, 04:19 PM)
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Originally Posted by Jawmuncher

The jumping alone should at a lot to the combat. From this trailer it looks far more interesting. We'll see though once we get it in our hands if it holds up .

We'll see indeed. It could be cool, but From's encounter design, level design, art direction and lore are pretty much unmatched in this industry. I really doubt it reaches those levels.
dlauv
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(04-20-2017, 04:25 PM)
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Originally Posted by nailbombxx

lol. Automatically better than Bloodborne because you can jump!

Obviously we won't know if it's better until we play it. You can jump and duck under hitboxes, it seems. Also, your character seems to have different modes of approach based on weapons (slide with sword, dash punches with fists). I also like the option of a knee move or grab and kick. Seems promising, fast paced, varied and the camera actually keeps up with the action.

It could just be a good trailer tho.
D13Michael
Junior Member
(04-20-2017, 04:25 PM)
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Originally Posted by brawly

Yo, this looks fucking cool. Only thing I dislike is the slow down that occurs when you hit the enemy.

You can turn them off completely in the options if you dislike them. So no fear ;)

Originally Posted by Theorry

I think they showed alot of first levels in previews where you are probably not fully equipped yet.

Pretty much this. Also it really depends on the weapons and implants you are using. And if you want to show off stuff or just go full combat.

Originally Posted by Messofanego

Are Deck13 related to Spiders? They both make very similar games with just different settings, almost assembly-line. And Cyanide?

Oh, they're all published by Focus Home Interactive.

Nope, we're not related to Spiders. And also not Cyanide. Both cool teams. But we're a different team. But yep, Focus publishes games from all three teams.

Originally Posted by More_Badass

There are countless reasons in a sci-fi settting why a protagonist would use melee/unorthodox weapons over guns

Ours being actually that its not set in a military setting but within a private company / industry complex. There are however security robots as well from time to time. And some stuff might be used for ranged combat, too. But overall it's more like "Oh this is a scrapyard? Heck, lets use this god damn chainsawsword-like thingy which was used to cut scrap and cut limbs with it!".
HStallion
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(04-20-2017, 04:34 PM)
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Originally Posted by knitoe

I am talking about the plausible game play. In a medieval settings, I would have no choice but to use the melee sword and axes. In a scifi settings, there's no way I am going to pick a melee weapon, sword & axes, over a range weapon which would make the game unlike "Souls." Thus, I am guessing this game will somehow also severely limit range weapons.

Going by this reasoning you'd never pick anything but magic in the Souls games especially with how broken a lot of the magic can get compared the melee options in those games. I'll also repeat context is key for a lot of these scenarios and you just write it off as scifi means crazy long range weapons and nothing else which is hardly the case. We have all manner of high tech means to record and store data but tons of people still write it down in a notebad with a graphite pencil or ball point pen.
Last edited by HStallion; 04-20-2017 at 04:39 PM.
brawly
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(04-20-2017, 04:41 PM)
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Originally Posted by D13Michael

You can turn them off completely in the options if you dislike them. So no fear ;)



I'm in.
Arcteryx
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(04-20-2017, 04:41 PM)
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I like the concept, but I'll be waiting for reviews/sale on this one.
knitoe
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(04-20-2017, 04:45 PM)
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Originally Posted by HStallion

Going by this reasoning you'd never pick anything but magic in the Souls games especially with how broken a lot of the magic can get compared the melee options in those games. I'll also repeat context is key for a lot of these scenarios and you just write it off as scifi means crazy long range weapons and nothing else.

If you played "Souls" game, you would know that starting out "magic" was overpowering in PVE which FROM nerfed many times. Otherwise, they made the game too easy and unlike "Souls." Thus, as I have said, even though we normally expect many powerful range weapons in a scifi setting, I fully expected they would be even more nonsensically limited than in Bloodborne.

As for you edit pen and paper example, people still use it because it's cheap, easy and readily available. Not everyone can afford and/or have access to tablet + stylus. Not sure how this applies to discussing about "Souls" game.
Last edited by knitoe; 04-20-2017 at 05:07 PM.
thumb
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(04-20-2017, 04:45 PM)
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Originally Posted by D13Michael

You can turn them off completely in the options if you dislike them. So no fear ;)



Pretty much this. Also it really depends on the weapons and implants you are using. And if you want to show off stuff or just go full combat.



Nope, we're not related to Spiders. And also not Cyanide. Both cool teams. But we're a different team. But yep, Focus publishes games from all three teams.



Ours being actually that its not set in a military setting but within a private company / industry complex. There are however security robots as well from time to time. And some stuff might be used for ranged combat, too. But overall it's more like "Oh this is a scrapyard? Heck, lets use this god damn chainsawsword-like thingy which was used to cut scrap and cut limbs with it!".

Are there any options to customize the appearance of the protagonist or change gender?
Triggerhappytel
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(04-20-2017, 04:46 PM)
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Originally Posted by Anung

Dude 40k Souls is something I didn't know I wanted but now I want it more than anything.

You can have 40K Souls right after I get my 40K FPS!
D13Michael
Junior Member
(04-20-2017, 04:48 PM)
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Originally Posted by thumb

Are there any options to customize the appearance of the protagonist or change gender?

The Surge makes use of a prebuild character. That's due to story reasons.
Last edited by D13Michael; 04-21-2017 at 08:05 AM.

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